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- // Some copyright should be here...
-
- using UnrealBuildTool;
-
- public class VictoryBPLibrary : ModuleRules
- {
- public VictoryBPLibrary(ReadOnlyTargetRules Target) : base(Target)
- {
- //4.15 Include What You Use
- bEnforceIWYU = false;
-
- PublicIncludePaths.AddRange(
- new string[] {
- "VictoryBPLibrary/Public"
-
- // ... add public include paths required here ...
- }
- );
-
-
- PrivateIncludePaths.AddRange(
- new string[] {
- "VictoryBPLibrary/Private",
-
- // ... add other private include paths required here ...
- }
- );
-
-
- PublicDependencyModuleNames.AddRange(
- new string[]
- {
- "Core"
-
- // ... add other public dependencies that you statically link with here ...
- }
- );
-
-
- PrivateDependencyModuleNames.AddRange(
- new string[]
- {
- "CoreUObject",
- "Engine",
- "InputCore",
-
- "RHI",
- "RenderCore",
-
- "HTTP",
- "UMG", "Slate", "SlateCore",
-
- "ImageWrapper",
-
- "PhysX",
-
- "HeadMountedDisplay",
-
- "AIModule",
-
- //FPlatformApplicationMisc
- "ApplicationCore"
- }
- );
-
- //APEX EXCLUSIONS
- if (Target.Platform != UnrealTargetPlatform.Android && Target.Platform != UnrealTargetPlatform.HTML5 && Target.Platform != UnrealTargetPlatform.IOS)
- {
- PrivateDependencyModuleNames.AddRange(
- new string[]
- {
- "APEX"
- }
- );
-
- PublicDependencyModuleNames.AddRange(
- new string[]
- {
- "ApexDestruction"
- }
- );
-
- }
-
-
- DynamicallyLoadedModuleNames.AddRange(
- new string[]
- {
- // ... add any modules that your module loads dynamically here ...
- }
- );
- }
- }
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