A modded EditSaber for making beat saber maps.
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  1. [/Script/EngineSettings.GeneralProjectSettings]
  2. ProjectID=F5529D354BF9DDA5B4BC06BB62D10933
  3. bShouldWindowPreserveAspectRatio=False
  4. ProjectName=MediocreMapper
  5. ProjectDisplayedTitle=NSLOCTEXT("[/Script/EngineSettings]", "A4F171D24A09E6B0C435A39031D526F5", "EditSaber")
  6. [/Script/UnrealEd.ProjectPackagingSettings]
  7. Build=IfProjectHasCode
  8. BuildConfiguration=PPBC_Shipping
  9. StagingDirectory=(Path="E:\\Documents\\Unreal Projects\\MediocreMapper")
  10. FullRebuild=True
  11. ForDistribution=True
  12. IncludeDebugFiles=False
  13. BlueprintNativizationMethod=Disabled
  14. bIncludeNativizedAssetsInProjectGeneration=False
  15. UsePakFile=True
  16. bGenerateChunks=False
  17. bGenerateNoChunks=False
  18. bChunkHardReferencesOnly=False
  19. bBuildHttpChunkInstallData=False
  20. HttpChunkInstallDataDirectory=(Path="")
  21. HttpChunkInstallDataVersion=
  22. IncludePrerequisites=False
  23. IncludeAppLocalPrerequisites=False
  24. bShareMaterialShaderCode=False
  25. bSharedMaterialNativeLibraries=False
  26. ApplocalPrerequisitesDirectory=(Path="")
  27. IncludeCrashReporter=False
  28. InternationalizationPreset=English
  29. -CulturesToStage=en
  30. +CulturesToStage=en
  31. bCookAll=False
  32. bCookMapsOnly=False
  33. bCompressed=False
  34. bEncryptIniFiles=False
  35. bEncryptPakIndex=False
  36. bSkipEditorContent=True
  37. +MapsToCook=(FilePath="/Game/Levels/Level_Startup")
  38. bNativizeBlueprintAssets=False
  39. bNativizeOnlySelectedBlueprints=False