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- // Fill out your copyright notice in the Description page of Project Settings.
-
- #include "Updater.h"
- #include "FileManagerGeneric.h"
- #include "Paths.h"
- #include <windows.h>
-
- bool UUpdater::updateUpdater()
- {
- FString source = FPaths::GameDir()+"Updates/MediocreMapper/MediocreUpdater.exe";
- FString target = FPaths::GameDir() +"MediocreUpdater.exe";
- UE_LOG(LogTemp, Warning, TEXT("%s"), *source);
- if (FPlatformFileManager::Get().GetPlatformFile().FileExists(*source))
- {
- IFileManager& fManager = FFileManagerGeneric::Get();
- fManager.Copy(*source,*target,true,true);
- return FPlatformFileManager::Get().GetPlatformFile().FileExists(*target);
- }
- return false;
- }
-
-
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