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- // Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
-
- #pragma once
-
- #include "ZipUtilityInterface.generated.h"
-
- UENUM(BlueprintType)
- enum EZipUtilityCompletionState
- {
- SUCCESS,
- FAILURE_NOT_FOUND,
- FAILURE_UNKNOWN
- };
-
-
- UINTERFACE(MinimalAPI)
- class UZipUtilityInterface : public UInterface
- {
- GENERATED_UINTERFACE_BODY()
- };
-
- class ZIPUTILITY_API IZipUtilityInterface
- {
- GENERATED_IINTERFACE_BODY()
-
- public:
-
- /**
- * Called during process as it completes. Currently updates on per file progress.
- * @param percentage - percentage done
- */
- UFUNCTION(BlueprintNativeEvent, Category = ZipUtilityProgressEvents)
- void OnProgress(const FString& archive, float percentage, int32 bytes);
-
- /**
- * Called when whole process is complete (e.g. unzipping completed on archive)
- */
- UFUNCTION(BlueprintNativeEvent, Category = ZipUtilityProgressEvents)
- void OnDone(const FString& archive, EZipUtilityCompletionState CompletionState);
-
- /**
- * Called at beginning of process (NB this only supports providing size information for up to 2gb) TODO: fix 32bit BP size issue
- */
- UFUNCTION(BlueprintNativeEvent, Category = ZipUtilityProgressEvents)
- void OnStartProcess(const FString& archive, int32 bytes);
-
- /**
- * Called when file process is complete
- * @param path - path of the file that finished
- */
- UFUNCTION(BlueprintNativeEvent, Category = ZipUtilityProgressEvents)
- void OnFileDone(const FString& archive, const FString& file);
-
-
- /**
- * Called when a file is found in the archive (e.g. listing the entries in the archive)
- * @param path - path of file
- * @param size - compressed size
- */
- UFUNCTION(BlueprintNativeEvent, Category = ZipUtilityListEvents)
- void OnFileFound(const FString& archive, const FString& file, int32 size);
- };
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