A modded EditSaber for making beat saber maps.
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  1. // Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
  2. #include "ZipUtilityPrivatePCH.h"
  3. #define LOCTEXT_NAMESPACE "FZipUtilityModule"
  4. void FZipUtilityModule::StartupModule()
  5. {
  6. // This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
  7. }
  8. void FZipUtilityModule::ShutdownModule()
  9. {
  10. // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
  11. // we call this function before unloading the module.
  12. }
  13. #undef LOCTEXT_NAMESPACE
  14. IMPLEMENT_MODULE(FZipUtilityModule, ZipUtility)