A modded EditSaber for making beat saber maps.
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  1. /*
  2. By Rama for You
  3. You are welcome to use this code anywhere as long as you include this notice.
  4. copyright 2015
  5. */
  6. using UnrealBuildTool;
  7. public class VictoryUMG : ModuleRules
  8. {
  9. public VictoryUMG(ReadOnlyTargetRules Target) : base(Target)
  10. {
  11. PublicDependencyModuleNames.AddRange(
  12. new string[] {
  13. "Core",
  14. "CoreUObject",
  15. "Engine",
  16. "InputCore",
  17. "RHI",
  18. "RenderCore",
  19. "UMG", "Slate", "SlateCore",
  20. "APPFRAMEWORK" //for color picker! -Rama
  21. }
  22. );
  23. //Private Paths
  24. PrivateIncludePaths.AddRange(new string[] {
  25. "VictoryUMG/Public",
  26. "VictoryUMG/Private"
  27. });
  28. }
  29. }