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- /*
- By Rama for You
-
- You are welcome to use this code anywhere as long as you include this notice.
-
- copyright 2015
- */
- using UnrealBuildTool;
-
- public class VictoryUMG : ModuleRules
- {
- public VictoryUMG(ReadOnlyTargetRules Target) : base(Target)
- {
- PublicDependencyModuleNames.AddRange(
- new string[] {
- "Core",
- "CoreUObject",
- "Engine",
- "InputCore",
- "RHI",
- "RenderCore",
- "UMG",
- "Slate",
- "SlateCore",
- "APPFRAMEWORK" //for color picker! -Rama
-
- }
- );
-
- //Private Paths
- PrivateIncludePaths.AddRange(new string[] {
- "VictoryUMG/Public",
- "VictoryUMG/Private"
- });
- }
- }
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