A modded EditSaber for making beat saber maps.
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  1. // Fill out your copyright notice in the Description page of Project Settings.
  2. #pragma once
  3. #include "CoreMinimal.h"
  4. #include "GameFramework/Actor.h"
  5. #include "BP_BPMChange.generated.h"
  6. UCLASS()
  7. class MEDIOCREMAPPER_API ABP_BPMChange : public AActor
  8. {
  9. GENERATED_BODY()
  10. public:
  11. // Sets default values for this actor's properties
  12. ABP_BPMChange();
  13. protected:
  14. // Called when the game starts or when spawned
  15. virtual void BeginPlay() override;
  16. public:
  17. // Called every frame
  18. virtual void Tick(float DeltaTime) override;
  19. };