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- // Fill out your copyright notice in the Description page of Project Settings.
-
- #pragma once
-
- #include "CoreMinimal.h"
- #include "Kismet/BlueprintFunctionLibrary.h"
-
- #include "Sound/SoundWave.h"
- #include "Engine/CanvasRenderTarget2D.h"
- #include "Engine/Canvas.h"
- #include "ProceduralMeshComponent.h"
-
- #include "RenderWaveform.generated.h"
-
- /**
- *
- */
- UCLASS()
- class MEDIOCREMAPPER_API URenderWaveform : public UBlueprintFunctionLibrary
- {
- GENERATED_BODY()
-
- public:
- UFUNCTION(BlueprintCallable, meta = (DisplayName = "Render Spectrogram"), Category = "Render Spectrogram")
- static void BP_RenderWaveform(USoundWave* InSoundWaveRef, UProceduralMeshComponent* Mesh, float InSongPosition, int SizeX);
-
- UFUNCTION(BlueprintCallable, meta = (DisplayName = "Generate Spectrogram Mesh"), Category = "Render Spectrogram")
- static void BP_GenerateSpectrogramMesh(UProceduralMeshComponent* Mesh, int SizeX, int SizeY);
-
- private:
- static int To1D(int x, int y, int sizeX);
- };
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