Anairkoen Schno f5c83e4720 | 5 years ago | |
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BuildTools@af3be92b82 | 5 years ago | |
Doorstop@37db1fce3e | 5 years ago | |
IPA | 5 years ago | |
IPA.Injector | 5 years ago | |
IPA.Loader | 5 years ago | |
IPA.Tests | 6 years ago | |
Libs | 5 years ago | |
Refs | 5 years ago | |
.gitignore | 5 years ago | |
.gitmodules | 5 years ago | |
BSIPA.sln | 5 years ago | |
BSIPA.sln.DotSettings | 5 years ago | |
LICENSE | 5 years ago | |
README.md | 5 years ago | |
appveyor.yml | 5 years ago |
Beat Saber IPA - The mod injector tailored for Beat Saber
A console window should open before the game starts if the installation was successful.
To disable this console window, pass --no-console
to the game.
ipa -rn
in a command windowIPA.exe file-to-patch [arguments]
--launch
: Launch the game after patching--revert
: Revert changes made by IPA (= unpatch the game)--nowait
: Never keep the console open-h
or --help
for more options.Unconsumed arguments will be passed on to the game in case of --launch
.
IBeatSaberPlugin
or IEnhancedBeatSaberPlugin
See Developing for more information.
BSIPA will automatically repatch the game when it updates, as long as winhttp.dll
is present in the install directory.
git clone https://github.com/nike4613/BeatSaber-IPA-Reloaded.git --recursive
bsinstalldir.txt
in the solution root. Do NOT create this in Visual Studio; VS adds a BOM at the begginning of the file that the tools used cannot read. It should contain the path to your Beat Saber installation, using forward slashes with a trailing slash. e.g.C:/Program Files (x86)/Steam/steamapps/common/Beat Saber/
BSIPA.sln
in Visual Studio.x64
When building a Debug build, all referenced assemblies from Beat Saber will be copied from the install directory provided in bsinstalldir.txt
into Refs/
. Any new references should reference the copy in there. When building for Release, it just uses the files already in Refs/