using IPA;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine.SceneManagement;
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namespace IPA.Updating
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{
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internal class SelfPlugin : IBeatSaberPlugin
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{
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internal const string IPA_Name = "Beat Saber IPA";
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internal const string IPA_Version = "3.10.0";
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public static SelfPlugin Instance { get; set; } = new SelfPlugin();
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public string Name => IPA_Name;
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public string Version => IPA_Version;
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public ModsaberModInfo ModInfo => new ModsaberModInfo
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{
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CurrentVersion = IPA_Version,
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InternalName = "beatsaber-ipa-reloaded"
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};
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public void OnActiveSceneChanged(Scene prevScene, Scene nextScene)
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{
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}
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public void OnApplicationQuit()
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{
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}
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public void OnApplicationStart()
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{
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}
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public void OnFixedUpdate()
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{
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}
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public void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode)
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{
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}
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public void OnSceneUnloaded(Scene scene)
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{
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}
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public void OnUpdate()
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{
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}
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}
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}
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