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- using IPA;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using UnityEngine.SceneManagement;
-
- namespace IPA.Updating
- {
- internal class SelfPlugin : IBeatSaberPlugin
- {
- internal const string IPA_Name = "Beat Saber IPA";
- internal const string IPA_Version = "3.10.0";
-
- public static SelfPlugin Instance { get; set; } = new SelfPlugin();
-
- public string Name => IPA_Name;
-
- public string Version => IPA_Version;
-
- public ModsaberModInfo ModInfo => new ModsaberModInfo
- {
- CurrentVersion = IPA_Version,
- InternalName = "beatsaber-ipa-reloaded"
- };
-
- public void OnActiveSceneChanged(Scene prevScene, Scene nextScene)
- {
- }
-
- public void OnApplicationQuit()
- {
- }
-
- public void OnApplicationStart()
- {
- }
-
- public void OnFixedUpdate()
- {
- }
-
- public void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode)
- {
- }
-
- public void OnSceneUnloaded(Scene scene)
- {
- }
-
- public void OnUpdate()
- {
- }
- }
- }
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