artman41 e6346b4a11 | 6 years ago | |
---|---|---|
IPA | 6 years ago | |
IPA.Tests | 6 years ago | |
IllusionInjector | 6 years ago | |
IllusionPlugin | 6 years ago | |
Launcher | 6 years ago | |
Libs | 6 years ago | |
.gitignore | 6 years ago | |
IPA.sln | 6 years ago | |
LICENSE | 6 years ago | |
README.md | 6 years ago |
Illusion Plugin Architecture (Reloaded) - let's you inject code into Unity projects.
Optional:
To verify it worked, start the game with the --verbose
flag. If a new console window opens with debug info, then you're good.
IPlugin
or IEnhancedPlugin
Note: You can use the Logger
class to debug your plugins. Either retrieve an instance using this.GetLogger()
in your Plugin class or use new Logger("Mod Name")
.
Use the --verbose
flag to access the console.
When patching, IPA automatically creates a shortcut that keeps everything up-to-date. This simply makes sure that your DLLs remain patched even after an update.
IPA.exe file-to-patch [arguments]
--launch
: Launch the game after patching--revert
: Revert changes made by IPA (= unpatch the game)--nowait
: Never keep the console openUnconsumed arguments will be passed on to the game in case of --launch
.