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using System;
using System.Linq;
using System.Collections.Generic;
using CustomUI.BeatSaber;
using CustomUI.Utilities;
using HMUI;
using IPA.Loader;
using IPA.Old;
using UnityEngine;
using VRUI;
using IPA.Loader.Features;
using TMPro;
using BSIPA_ModList.UI.ViewControllers;
using UnityEngine.UI;
namespace BSIPA_ModList.UI
{
internal class ModListController : CustomListViewController
{
public override TableCell CellForIdx(TableView view, int idx)
{
var cell = base.CellForIdx(view, idx) as LevelListTableCell;
var nameText = cell.GetPrivateField<TextMeshProUGUI>("_songNameText");
nameText.overflowMode = TextOverflowModes.Overflow;
var authorText = cell.GetPrivateField<TextMeshProUGUI>("_authorText");
authorText.overflowMode = TextOverflowModes.Overflow;
return cell;
}
internal ModListFlowCoordinator flow;
#pragma warning disable CS0618
public void Init(ModListFlowCoordinator flow, IEnumerable<PluginLoader.PluginMetadata> bsipaPlugins, IEnumerable<PluginLoader.PluginMetadata> ignoredPlugins, IEnumerable<IPlugin> ipaPlugins)
{
Data.Clear();
Logger.log.Debug("List Controller Init");
DidActivateEvent = DidActivate;
DidSelectRowEvent = DidSelectRow;
rectTransform.anchorMin = new Vector2(0f, 0f);
rectTransform.anchorMax = new Vector2(.4f, 1f);
includePageButtons = true;
this.flow = flow;
reuseIdentifier = "BSIPAModListTableCell";
foreach (var plugin in bsipaPlugins.Where(p => !p.IsBare))
Data.Add(new BSIPAModCell(this, plugin));
foreach (var plugin in ignoredPlugins)
Data.Add(new BSIPAIgnoredModCell(this, plugin));
foreach (var plugin in bsipaPlugins.Where(p => p.IsBare))
Data.Add(new LibraryModCell(this, plugin));
foreach (var plugin in ipaPlugins)
Data.Add(new IPAModCell(this, plugin));
}
#pragma warning restore
public void Reload()
{
var cells = _customListTableView.GetPrivateField<List<TableCell>>("_visibleCells");
foreach (var c in cells)
{
if (c == null) continue;
c.gameObject?.SetActive(false);
_customListTableView.AddCellToReusableCells(c);
}
cells.Clear();
_customListTableView.RefreshCells(true);
}
private void DidSelectRow(TableView view, int index)
{
Debug.Assert(ReferenceEquals(view.dataSource, this));
(Data[index] as IClickableCell)?.OnSelect(this);
}
private new void DidActivate(bool first, ActivationType type)
{
var rt = _customListTableView.transform as RectTransform;
rt.anchorMin = new Vector2(.1f, 0f);
rt.anchorMax = new Vector2(.9f, 1f);
_customListTableView.gameObject.GetComponent<ScrollRect>().scrollSensitivity = 0f;
}
protected override void OnDestroy()
{
base.OnDestroy();
foreach (var cell in Data)
{
if (cell is IDisposable disp)
disp.Dispose();
}
}
}
}