using System; using System.Linq; using System.Collections.Generic; using CustomUI.BeatSaber; using CustomUI.Utilities; using HMUI; using IPA.Loader; using IPA.Old; using UnityEngine; using VRUI; using IPA.Loader.Features; using TMPro; using BSIPA_ModList.UI.ViewControllers; using UnityEngine.UI; namespace BSIPA_ModList.UI { internal class ModListController : CustomListViewController { public override TableCell CellForIdx(TableView view, int idx) { var cell = base.CellForIdx(view, idx) as LevelListTableCell; var nameText = cell.GetPrivateField("_songNameText"); nameText.overflowMode = TextOverflowModes.Overflow; var authorText = cell.GetPrivateField("_authorText"); authorText.overflowMode = TextOverflowModes.Overflow; return cell; } internal ModListFlowCoordinator flow; #pragma warning disable CS0618 public void Init(ModListFlowCoordinator flow, IEnumerable bsipaPlugins, IEnumerable ignoredPlugins, IEnumerable ipaPlugins) { Data.Clear(); Logger.log.Debug("List Controller Init"); DidActivateEvent = DidActivate; DidSelectRowEvent = DidSelectRow; rectTransform.anchorMin = new Vector2(0f, 0f); rectTransform.anchorMax = new Vector2(.4f, 1f); includePageButtons = true; this.flow = flow; reuseIdentifier = "BSIPAModListTableCell"; foreach (var plugin in bsipaPlugins.Where(p => !p.IsBare)) Data.Add(new BSIPAModCell(this, plugin)); foreach (var plugin in ignoredPlugins) Data.Add(new BSIPAIgnoredModCell(this, plugin)); foreach (var plugin in bsipaPlugins.Where(p => p.IsBare)) Data.Add(new LibraryModCell(this, plugin)); foreach (var plugin in ipaPlugins) Data.Add(new IPAModCell(this, plugin)); } #pragma warning restore public void Reload() { var cells = _customListTableView.GetPrivateField>("_visibleCells"); foreach (var c in cells) { if (c == null) continue; c.gameObject?.SetActive(false); _customListTableView.AddCellToReusableCells(c); } cells.Clear(); _customListTableView.RefreshCells(true); } private void DidSelectRow(TableView view, int index) { Debug.Assert(ReferenceEquals(view.dataSource, this)); (Data[index] as IClickableCell)?.OnSelect(this); } private new void DidActivate(bool first, ActivationType type) { var rt = _customListTableView.transform as RectTransform; rt.anchorMin = new Vector2(.1f, 0f); rt.anchorMax = new Vector2(.9f, 1f); _customListTableView.gameObject.GetComponent().scrollSensitivity = 0f; } protected override void OnDestroy() { base.OnDestroy(); foreach (var cell in Data) { if (cell is IDisposable disp) disp.Dispose(); } } } }