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using System.Linq;
namespace UnityEditor.PackageManager.UI
{
internal static class PackageManagerPrefs
{
private const string kShowPreviewPackagesPrefKeyPrefix = "PackageManager.ShowPreviewPackages_";
private const string kShowPreviewPackagesWarningPrefKey = "PackageManager.ShowPreviewPackagesWarning";
private static string GetProjectIdentifier()
{
// PlayerSettings.productGUID is already used as LocalProjectID by Analytics, so we use it too
return PlayerSettings.productGUID.ToString();
}
public static bool ShowPreviewPackages
{
get
{
var key = kShowPreviewPackagesPrefKeyPrefix + GetProjectIdentifier();
// If user manually choose to show or not preview packages, use this value
if (EditorPrefs.HasKey(key))
return EditorPrefs.GetBool(key);
// Returns true if at least one preview package is installed, false otherwise
return PackageCollection.Instance.LatestListPackages.Any(p => p.IsPreview && p.IsCurrent);
}
set
{
EditorPrefs.SetBool(kShowPreviewPackagesPrefKeyPrefix + GetProjectIdentifier(), value);
}
}
public static bool ShowPreviewPackagesWarning
{
get { return EditorPrefs.GetBool(kShowPreviewPackagesWarningPrefKey, true); }
set { EditorPrefs.SetBool(kShowPreviewPackagesWarningPrefKey, value); }
}
}
}