using System.Linq; namespace UnityEditor.PackageManager.UI { internal static class PackageManagerPrefs { private const string kShowPreviewPackagesPrefKeyPrefix = "PackageManager.ShowPreviewPackages_"; private const string kShowPreviewPackagesWarningPrefKey = "PackageManager.ShowPreviewPackagesWarning"; private static string GetProjectIdentifier() { // PlayerSettings.productGUID is already used as LocalProjectID by Analytics, so we use it too return PlayerSettings.productGUID.ToString(); } public static bool ShowPreviewPackages { get { var key = kShowPreviewPackagesPrefKeyPrefix + GetProjectIdentifier(); // If user manually choose to show or not preview packages, use this value if (EditorPrefs.HasKey(key)) return EditorPrefs.GetBool(key); // Returns true if at least one preview package is installed, false otherwise return PackageCollection.Instance.LatestListPackages.Any(p => p.IsPreview && p.IsCurrent); } set { EditorPrefs.SetBool(kShowPreviewPackagesPrefKeyPrefix + GetProjectIdentifier(), value); } } public static bool ShowPreviewPackagesWarning { get { return EditorPrefs.GetBool(kShowPreviewPackagesWarningPrefKey, true); } set { EditorPrefs.SetBool(kShowPreviewPackagesWarningPrefKey, value); } } } }