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namespace UnityEditor.PackageManager.UI
{
/// <summary>
/// This is the Interface we will use to create the facade we need for testing.
/// In the case of the Fake factory, we can create fake operations with doctored data we use for our tests.
/// </summary>
internal interface IOperationFactory
{
IListOperation CreateListOperation(bool offlineMode = false);
ISearchOperation CreateSearchOperation();
IAddOperation CreateAddOperation();
IRemoveOperation CreateRemoveOperation();
}
}