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  1. namespace UnityEditor.PackageManager.UI
  2. {
  3. /// <summary>
  4. /// This is the Interface we will use to create the facade we need for testing.
  5. /// In the case of the Fake factory, we can create fake operations with doctored data we use for our tests.
  6. /// </summary>
  7. internal interface IOperationFactory
  8. {
  9. IListOperation CreateListOperation(bool offlineMode = false);
  10. ISearchOperation CreateSearchOperation();
  11. IAddOperation CreateAddOperation();
  12. IRemoveOperation CreateRemoveOperation();
  13. }
  14. }