using System;
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using System.Collections.Generic;
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namespace UnityEditor.PackageManager.UI
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{
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internal interface IListOperation : IBaseOperation
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{
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bool OfflineMode { get; set; }
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void GetPackageListAsync(Action<IEnumerable<PackageInfo>> doneCallbackAction, Action<Error> errorCallbackAction = null);
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}
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}
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