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  1. using System;
  2. using System.Collections.Generic;
  3. namespace UnityEditor.PackageManager.UI
  4. {
  5. internal interface IListOperation : IBaseOperation
  6. {
  7. bool OfflineMode { get; set; }
  8. void GetPackageListAsync(Action<IEnumerable<PackageInfo>> doneCallbackAction, Action<Error> errorCallbackAction = null);
  9. }
  10. }