using IllusionPlugin;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using Logger = IllusionInjector.Logging.Logger;
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namespace IllusionInjector {
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public class CompositeBSPlugin : IBeatSaberPlugin
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{
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IEnumerable<IBeatSaberPlugin> plugins;
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private delegate void CompositeCall(IBeatSaberPlugin plugin);
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public CompositeBSPlugin(IEnumerable<IBeatSaberPlugin> plugins) {
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this.plugins = plugins;
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}
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public void OnApplicationStart() {
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Invoke(plugin => plugin.OnApplicationStart());
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}
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public void OnApplicationQuit() {
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Invoke(plugin => plugin.OnApplicationQuit());
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}
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public void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode) {
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foreach (var plugin in plugins) {
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try {
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plugin.OnSceneLoaded(scene, sceneMode);
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}
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catch (Exception ex) {
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Logger.log.Error($"{plugin.Name}: {ex}");
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}
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}
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}
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public void OnSceneUnloaded(Scene scene) {
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foreach (var plugin in plugins) {
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try {
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plugin.OnSceneUnloaded(scene);
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}
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catch (Exception ex) {
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Logger.log.Error($"{plugin.Name}: {ex}");
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}
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}
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}
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public void OnActiveSceneChanged(Scene prevScene, Scene nextScene) {
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foreach (var plugin in plugins) {
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try {
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plugin.OnActiveSceneChanged(prevScene, nextScene);
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}
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catch (Exception ex) {
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Logger.log.Error($"{plugin.Name}: {ex}");
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}
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}
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}
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private void Invoke(CompositeCall callback) {
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foreach (var plugin in plugins) {
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try {
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callback(plugin);
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}
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catch (Exception ex) {
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Logger.log.Error($"{plugin.Name}: {ex}");
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}
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}
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}
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public void OnUpdate() {
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Invoke(plugin => plugin.OnUpdate());
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}
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public void OnFixedUpdate() {
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Invoke(plugin => plugin.OnFixedUpdate());
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}
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public string Name {
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get { throw new NotImplementedException(); }
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}
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public string Version {
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get { throw new NotImplementedException(); }
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}
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public void OnLateUpdate() {
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Invoke(plugin => {
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if (plugin is IEnhancedBeatSaberPlugin)
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((IEnhancedBeatSaberPlugin) plugin).OnLateUpdate();
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});
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}
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}
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}
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