- using IllusionPlugin;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- using Logger = IllusionInjector.Logging.Logger;
-
- namespace IllusionInjector {
- public class CompositeBSPlugin : IBeatSaberPlugin
- {
- IEnumerable<IBeatSaberPlugin> plugins;
-
- private delegate void CompositeCall(IBeatSaberPlugin plugin);
-
- public CompositeBSPlugin(IEnumerable<IBeatSaberPlugin> plugins) {
- this.plugins = plugins;
- }
-
- public void OnApplicationStart() {
- Invoke(plugin => plugin.OnApplicationStart());
- }
-
- public void OnApplicationQuit() {
- Invoke(plugin => plugin.OnApplicationQuit());
- }
-
- public void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode) {
- foreach (var plugin in plugins) {
- try {
- plugin.OnSceneLoaded(scene, sceneMode);
- }
- catch (Exception ex) {
- Logger.log.Error($"{plugin.Name}: {ex}");
- }
- }
- }
-
- public void OnSceneUnloaded(Scene scene) {
- foreach (var plugin in plugins) {
- try {
- plugin.OnSceneUnloaded(scene);
- }
- catch (Exception ex) {
- Logger.log.Error($"{plugin.Name}: {ex}");
- }
- }
- }
-
- public void OnActiveSceneChanged(Scene prevScene, Scene nextScene) {
- foreach (var plugin in plugins) {
- try {
- plugin.OnActiveSceneChanged(prevScene, nextScene);
- }
- catch (Exception ex) {
- Logger.log.Error($"{plugin.Name}: {ex}");
- }
- }
- }
-
- private void Invoke(CompositeCall callback) {
- foreach (var plugin in plugins) {
- try {
- callback(plugin);
- }
- catch (Exception ex) {
- Logger.log.Error($"{plugin.Name}: {ex}");
- }
- }
- }
-
- public void OnUpdate() {
- Invoke(plugin => plugin.OnUpdate());
- }
-
- public void OnFixedUpdate() {
- Invoke(plugin => plugin.OnFixedUpdate());
- }
-
- public string Name {
- get { throw new NotImplementedException(); }
- }
-
- public string Version {
- get { throw new NotImplementedException(); }
- }
-
- public void OnLateUpdate() {
- Invoke(plugin => {
- if (plugin is IEnhancedBeatSaberPlugin)
- ((IEnhancedBeatSaberPlugin) plugin).OnLateUpdate();
- });
- }
- }
- }
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