using IllusionInjector.Logging;
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using IllusionPlugin;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace IllusionInjector
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{
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public static class PluginManager
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{
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#pragma warning disable CS0618 // Type or member is obsolete (IPlugin)
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/// <summary>
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/// Gets the list of loaded plugins and loads them if necessary.
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/// </summary>
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public static IEnumerable<IBeatSaberPlugin> BSPlugins
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{
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get
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{
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if(_bsPlugins == null)
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{
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LoadPlugins();
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}
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return _bsPlugins;
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}
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}
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private static List<IBeatSaberPlugin> _bsPlugins = null;
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public static IEnumerable<IPlugin> IPAPlugins
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{
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get
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{
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if (_ipaPlugins == null)
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{
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LoadPlugins();
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}
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return _ipaPlugins;
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}
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}
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private static List<IPlugin> _ipaPlugins = null;
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private static void LoadPlugins()
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{
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string pluginDirectory = Path.Combine(Environment.CurrentDirectory, "Plugins");
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// Process.GetCurrentProcess().MainModule crashes the game and Assembly.GetEntryAssembly() is NULL,
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// so we need to resort to P/Invoke
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string exeName = Path.GetFileNameWithoutExtension(AppInfo.StartupPath);
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Logger.log.Info(exeName);
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_bsPlugins = new List<IBeatSaberPlugin>();
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_ipaPlugins = new List<IPlugin>();
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if (!Directory.Exists(pluginDirectory)) return;
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string cacheDir = Path.Combine(pluginDirectory, ".cache");
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if (!Directory.Exists(cacheDir))
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{
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Directory.CreateDirectory(cacheDir);
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}
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else
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{
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foreach (string plugin in Directory.GetFiles(cacheDir, "*"))
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{
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File.Delete(plugin);
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}
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}
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//Copy plugins to .cache
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string[] originalPlugins = Directory.GetFiles(pluginDirectory, "*.dll");
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foreach (string s in originalPlugins)
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{
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string pluginCopy = Path.Combine(cacheDir, Path.GetFileName(s));
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File.Copy(Path.Combine(pluginDirectory, s), pluginCopy);
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}
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//Load copied plugins
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string[] copiedPlugins = Directory.GetFiles(cacheDir, "*.dll");
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foreach (string s in copiedPlugins)
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{
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var result = LoadPluginsFromFile(s, exeName);
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_bsPlugins.AddRange(result.Item1);
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_ipaPlugins.AddRange(result.Item2);
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}
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// DEBUG
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Logger.log.Info($"Running on Unity {UnityEngine.Application.unityVersion}");
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Logger.log.Info("-----------------------------");
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Logger.log.Info($"Loading plugins from {pluginDirectory} and found {_bsPlugins.Count}");
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Logger.log.Info("-----------------------------");
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foreach (var plugin in _bsPlugins)
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{
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Logger.log.Info($"{plugin.Name}: {plugin.Version}");
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}
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Logger.log.Info("-----------------------------");
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}
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private static Tuple<IEnumerable<IBeatSaberPlugin>, IEnumerable<IPlugin>> LoadPluginsFromFile(string file, string exeName)
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{
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List<IBeatSaberPlugin> bsPlugins = new List<IBeatSaberPlugin>();
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List<IPlugin> ipaPlugins = new List<IPlugin>();
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if (!File.Exists(file) || !file.EndsWith(".dll", true, null))
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return new Tuple<IEnumerable<IBeatSaberPlugin>, IEnumerable<IPlugin>>(bsPlugins, ipaPlugins);
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T OptionalGetPlugin<T>(Type t) where T : class
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{
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// use typeof() to allow for easier renaming (in an ideal world this compiles to a string, but ¯\_(ツ)_/¯)
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if (t.GetInterface(typeof(T).Name) != null)
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{
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try
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{
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T pluginInstance = Activator.CreateInstance(t) as T;
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string[] filter = null;
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if (pluginInstance is IGenericEnhancedPlugin)
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{
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filter = ((IGenericEnhancedPlugin)pluginInstance).Filter;
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}
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if (filter == null || filter.Contains(exeName, StringComparer.OrdinalIgnoreCase))
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return pluginInstance;
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}
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catch (Exception e)
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{
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Logger.log.Error($"Could not load plugin {t.FullName} in {Path.GetFileName(file)}! {e}");
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}
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}
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return null;
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}
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try
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{
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Assembly assembly = Assembly.LoadFrom(file);
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foreach (Type t in assembly.GetTypes())
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{
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IBeatSaberPlugin bsPlugin = OptionalGetPlugin<IBeatSaberPlugin>(t);
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if (bsPlugin != null)
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{
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bsPlugins.Add(bsPlugin);
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}
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else
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{
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IPlugin ipaPlugin = OptionalGetPlugin<IPlugin>(t);
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if (ipaPlugin != null)
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{
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ipaPlugins.Add(ipaPlugin);
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}
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}
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}
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}
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catch (Exception e)
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{
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Logger.log.Error($"Could not load {Path.GetFileName(file)}! {e}");
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}
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return new Tuple<IEnumerable<IBeatSaberPlugin>, IEnumerable<IPlugin>>(bsPlugins, ipaPlugins);
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}
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public class AppInfo
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{
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[DllImport("kernel32.dll", CharSet = CharSet.Auto, ExactSpelling = false)]
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private static extern int GetModuleFileName(HandleRef hModule, StringBuilder buffer, int length);
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private static HandleRef NullHandleRef = new HandleRef(null, IntPtr.Zero);
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public static string StartupPath
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{
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get
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{
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StringBuilder stringBuilder = new StringBuilder(260);
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GetModuleFileName(NullHandleRef, stringBuilder, stringBuilder.Capacity);
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return stringBuilder.ToString();
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}
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}
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}
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#pragma warning restore CS0618 // Type or member is obsolete (IPlugin)
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}
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}
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