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using CustomUI.BeatSaber;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using VRUI;
namespace BSIPA_ModList.UI
{
internal class ModInfoViewController : VRUIViewController
{
private Sprite Icon;
private string Name;
private string Version;
private string Author;
private string Description;
private bool CanUpdate;
public void Init(Sprite icon, string name, string version, string author, string description, bool canUpdate)
{
Icon = icon;
Name = name;
Version = version;
Author = author;
Description = description;
CanUpdate = canUpdate;
}
}
}