using CustomUI.BeatSaber;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using VRUI;
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namespace BSIPA_ModList.UI
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{
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internal class ModInfoViewController : VRUIViewController
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{
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private Sprite Icon;
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private string Name;
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private string Version;
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private string Author;
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private string Description;
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private bool CanUpdate;
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public void Init(Sprite icon, string name, string version, string author, string description, bool canUpdate)
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{
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Icon = icon;
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Name = name;
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Version = version;
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Author = author;
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Description = description;
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CanUpdate = canUpdate;
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}
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}
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}
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