using IllusionPlugin;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace IllusionInjector
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{
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public static class PluginManager
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{
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private static List<IPlugin> _Plugins = null;
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internal static readonly Logger debugLogger = new Logger("IllusionInjector");
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/// <summary>
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/// Gets the list of loaded plugins and loads them if necessary.
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/// </summary>
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public static IEnumerable<IPlugin> Plugins
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{
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get
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{
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if(_Plugins == null)
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{
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LoadPlugins();
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}
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return _Plugins;
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}
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}
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private static void LoadPlugins()
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{
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string pluginDirectory = Path.Combine(Environment.CurrentDirectory, "Plugins");
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// Process.GetCurrentProcess().MainModule crashes the game and Assembly.GetEntryAssembly() is NULL,
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// so we need to resort to P/Invoke
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string exeName = Path.GetFileNameWithoutExtension(AppInfo.StartupPath);
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debugLogger.Log(exeName);
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_Plugins = new List<IPlugin>();
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if (!Directory.Exists(pluginDirectory)) return;
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if (!Directory.Exists(Path.Combine(pluginDirectory, ".cache")))
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{
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Directory.CreateDirectory(Path.Combine(pluginDirectory, ".cache"));
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}
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else
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{
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foreach (string plugin in Directory.GetFiles(Path.Combine(pluginDirectory, ".cache"), "*"))
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{
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File.Delete(plugin);
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}
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}
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String[] files = Directory.GetFiles(pluginDirectory, "*.dll");
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foreach (string s in files)
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{
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string pluginCopy = pluginDirectory + "\\.cache" + s.Substring(s.LastIndexOf('\\'));
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File.Copy(Path.Combine(pluginDirectory, s), pluginCopy);
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_Plugins.AddRange(LoadPluginsFromFile(pluginCopy, exeName));
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}
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// DEBUG
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debugLogger.Log($"Running on Unity {UnityEngine.Application.unityVersion}");
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debugLogger.Log("-----------------------------");
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debugLogger.Log($"Loading plugins from {pluginDirectory} and found {_Plugins.Count}");
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debugLogger.Log("-----------------------------");
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foreach (var plugin in _Plugins)
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{
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debugLogger.Log($"{plugin.Name}: {plugin.Version}");
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}
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debugLogger.Log("-----------------------------");
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}
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private static IEnumerable<IPlugin> LoadPluginsFromFile(string file, string exeName)
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{
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List<IPlugin> plugins = new List<IPlugin>();
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if (!File.Exists(file) || !file.EndsWith(".dll", true, null))
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return plugins;
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try
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{
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Assembly assembly = Assembly.LoadFrom(file);
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foreach (Type t in assembly.GetTypes())
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{
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if (t.GetInterface("IPlugin") != null)
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{
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try
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{
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IPlugin pluginInstance = Activator.CreateInstance(t) as IPlugin;
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string[] filter = null;
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if (pluginInstance is IEnhancedPlugin)
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{
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filter = ((IEnhancedPlugin)pluginInstance).Filter;
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}
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if(filter == null || filter.Contains(exeName, StringComparer.OrdinalIgnoreCase))
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plugins.Add(pluginInstance);
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}
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catch (Exception e)
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{
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debugLogger.Exception($"Could not load plugin {t.FullName} in {Path.GetFileName(file)}! {e}");
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}
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}
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}
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}
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catch (Exception e)
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{
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debugLogger.Error($"Could not load {Path.GetFileName(file)}! {e}");
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}
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return plugins;
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}
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public class AppInfo
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{
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[DllImport("kernel32.dll", CharSet = CharSet.Auto, ExactSpelling = false)]
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private static extern int GetModuleFileName(HandleRef hModule, StringBuilder buffer, int length);
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private static HandleRef NullHandleRef = new HandleRef(null, IntPtr.Zero);
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public static string StartupPath
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{
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get
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{
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StringBuilder stringBuilder = new StringBuilder(260);
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GetModuleFileName(NullHandleRef, stringBuilder, stringBuilder.Capacity);
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return stringBuilder.ToString();
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}
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}
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}
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}
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}
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