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  1. using IllusionPlugin;
  2. using System;
  3. using System.Collections.Generic;
  4. using System.Diagnostics;
  5. using System.IO;
  6. using System.Linq;
  7. using System.Reflection;
  8. using System.Runtime.CompilerServices;
  9. using System.Runtime.InteropServices;
  10. using System.Text;
  11. namespace IllusionInjector
  12. {
  13. public static class PluginManager
  14. {
  15. private static List<IPlugin> _Plugins = null;
  16. internal static readonly Logger debugLogger = new Logger("IllusionInjector");
  17. /// <summary>
  18. /// Gets the list of loaded plugins and loads them if necessary.
  19. /// </summary>
  20. public static IEnumerable<IPlugin> Plugins
  21. {
  22. get
  23. {
  24. if(_Plugins == null)
  25. {
  26. LoadPlugins();
  27. }
  28. return _Plugins;
  29. }
  30. }
  31. private static void LoadPlugins()
  32. {
  33. string pluginDirectory = Path.Combine(Environment.CurrentDirectory, "Plugins");
  34. // Process.GetCurrentProcess().MainModule crashes the game and Assembly.GetEntryAssembly() is NULL,
  35. // so we need to resort to P/Invoke
  36. string exeName = Path.GetFileNameWithoutExtension(AppInfo.StartupPath);
  37. debugLogger.Log(exeName);
  38. _Plugins = new List<IPlugin>();
  39. if (!Directory.Exists(pluginDirectory)) return;
  40. if (!Directory.Exists(Path.Combine(pluginDirectory, ".cache")))
  41. {
  42. Directory.CreateDirectory(Path.Combine(pluginDirectory, ".cache"));
  43. }
  44. else
  45. {
  46. foreach (string plugin in Directory.GetFiles(Path.Combine(pluginDirectory, ".cache"), "*"))
  47. {
  48. File.Delete(plugin);
  49. }
  50. }
  51. String[] files = Directory.GetFiles(pluginDirectory, "*.dll");
  52. foreach (string s in files)
  53. {
  54. string pluginCopy = pluginDirectory + "\\.cache" + s.Substring(s.LastIndexOf('\\'));
  55. File.Copy(Path.Combine(pluginDirectory, s), pluginCopy);
  56. _Plugins.AddRange(LoadPluginsFromFile(pluginCopy, exeName));
  57. }
  58. // DEBUG
  59. debugLogger.Log($"Running on Unity {UnityEngine.Application.unityVersion}");
  60. debugLogger.Log("-----------------------------");
  61. debugLogger.Log($"Loading plugins from {pluginDirectory} and found {_Plugins.Count}");
  62. debugLogger.Log("-----------------------------");
  63. foreach (var plugin in _Plugins)
  64. {
  65. debugLogger.Log($"{plugin.Name}: {plugin.Version}");
  66. }
  67. debugLogger.Log("-----------------------------");
  68. }
  69. private static IEnumerable<IPlugin> LoadPluginsFromFile(string file, string exeName)
  70. {
  71. List<IPlugin> plugins = new List<IPlugin>();
  72. if (!File.Exists(file) || !file.EndsWith(".dll", true, null))
  73. return plugins;
  74. try
  75. {
  76. Assembly assembly = Assembly.LoadFrom(file);
  77. foreach (Type t in assembly.GetTypes())
  78. {
  79. if (t.GetInterface("IPlugin") != null)
  80. {
  81. try
  82. {
  83. IPlugin pluginInstance = Activator.CreateInstance(t) as IPlugin;
  84. string[] filter = null;
  85. if (pluginInstance is IEnhancedPlugin)
  86. {
  87. filter = ((IEnhancedPlugin)pluginInstance).Filter;
  88. }
  89. if(filter == null || filter.Contains(exeName, StringComparer.OrdinalIgnoreCase))
  90. plugins.Add(pluginInstance);
  91. }
  92. catch (Exception e)
  93. {
  94. debugLogger.Exception($"Could not load plugin {t.FullName} in {Path.GetFileName(file)}! {e}");
  95. }
  96. }
  97. }
  98. }
  99. catch (Exception e)
  100. {
  101. debugLogger.Error($"Could not load {Path.GetFileName(file)}! {e}");
  102. }
  103. return plugins;
  104. }
  105. public class AppInfo
  106. {
  107. [DllImport("kernel32.dll", CharSet = CharSet.Auto, ExactSpelling = false)]
  108. private static extern int GetModuleFileName(HandleRef hModule, StringBuilder buffer, int length);
  109. private static HandleRef NullHandleRef = new HandleRef(null, IntPtr.Zero);
  110. public static string StartupPath
  111. {
  112. get
  113. {
  114. StringBuilder stringBuilder = new StringBuilder(260);
  115. GetModuleFileName(NullHandleRef, stringBuilder, stringBuilder.Capacity);
  116. return stringBuilder.ToString();
  117. }
  118. }
  119. }
  120. }
  121. }