using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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namespace IllusionPlugin
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{
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/// <summary>
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/// Allows to get and set preferences for your mod.
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/// </summary>
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public class ModPrefs {
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internal static Dictionary<IBeatSaberPlugin, ModPrefs> ModPrefses { get; set; } = new Dictionary<IBeatSaberPlugin, ModPrefs>();
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private IniFile Instance;
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public ModPrefs(IBeatSaberPlugin plugin) {
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Instance = new IniFile(Path.Combine(Environment.CurrentDirectory, $"UserData/ModPrefs/{plugin.Name}.ini"));
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ModPrefses.Add(plugin, this);
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}
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/// <summary>
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/// Gets a string from the ini.
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/// </summary>
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/// <param name="section">Section of the key.</param>
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/// <param name="name">Name of the key.</param>
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/// <param name="defaultValue">Value that should be used when no value is found.</param>
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/// <param name="autoSave">Whether or not the default value should be written if no value is found.</param>
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/// <returns></returns>
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public string GetString(string section, string name, string defaultValue = "", bool autoSave = false)
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{
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var value = Instance.IniReadValue(section, name);
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if (value != "")
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return value;
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else if (autoSave)
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SetString(section, name, defaultValue);
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return defaultValue;
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}
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/// <summary>
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/// Gets an int from the ini.
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/// </summary>
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/// <param name="section">Section of the key.</param>
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/// <param name="name">Name of the key.</param>
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/// <param name="defaultValue">Value that should be used when no value is found.</param>
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/// <param name="autoSave">Whether or not the default value should be written if no value is found.</param>
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/// <returns></returns>
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public int GetInt(string section, string name, int defaultValue = 0, bool autoSave = false)
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{
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if (int.TryParse(Instance.IniReadValue(section, name), out var value))
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return value;
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else if (autoSave)
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SetInt(section, name, defaultValue);
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return defaultValue;
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}
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/// <summary>
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/// Gets a float from the ini.
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/// </summary>
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/// <param name="section">Section of the key.</param>
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/// <param name="name">Name of the key.</param>
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/// <param name="defaultValue">Value that should be used when no value is found.</param>
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/// <param name="autoSave">Whether or not the default value should be written if no value is found.</param>
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/// <returns></returns>
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public float GetFloat(string section, string name, float defaultValue = 0f, bool autoSave = false)
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{
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if (float.TryParse(Instance.IniReadValue(section, name), out var value))
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return value;
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else if (autoSave)
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SetFloat(section, name, defaultValue);
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return defaultValue;
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}
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/// <summary>
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/// Gets a bool from the ini.
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/// </summary>
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/// <param name="section">Section of the key.</param>
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/// <param name="name">Name of the key.</param>
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/// <param name="defaultValue">Value that should be used when no value is found.</param>
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/// <param name="autoSave">Whether or not the default value should be written if no value is found.</param>
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/// <returns></returns>
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public bool GetBool(string section, string name, bool defaultValue = false, bool autoSave = false)
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{
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string sVal = GetString(section, name, null);
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if (sVal == "1" || sVal == "0")
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{
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return sVal == "1";
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} else if (autoSave)
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{
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SetBool(section, name, defaultValue);
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}
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return defaultValue;
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}
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/// <summary>
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/// Checks whether or not a key exists in the ini.
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/// </summary>
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/// <param name="section">Section of the key.</param>
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/// <param name="name">Name of the key.</param>
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/// <returns></returns>
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public bool HasKey(string section, string name)
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{
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return Instance.IniReadValue(section, name) != null;
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}
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/// <summary>
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/// Sets a float in the ini.
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/// </summary>
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/// <param name="section">Section of the key.</param>
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/// <param name="name">Name of the key.</param>
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/// <param name="value">Value that should be written.</param>
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public void SetFloat(string section, string name, float value)
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{
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Instance.IniWriteValue(section, name, value.ToString());
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}
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/// <summary>
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/// Sets an int in the ini.
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/// </summary>
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/// <param name="section">Section of the key.</param>
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/// <param name="name">Name of the key.</param>
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/// <param name="value">Value that should be written.</param>
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public void SetInt(string section, string name, int value)
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{
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Instance.IniWriteValue(section, name, value.ToString());
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}
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/// <summary>
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/// Sets a string in the ini.
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/// </summary>
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/// <param name="section">Section of the key.</param>
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/// <param name="name">Name of the key.</param>
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/// <param name="value">Value that should be written.</param>
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public void SetString(string section, string name, string value)
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{
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Instance.IniWriteValue(section, name, value);
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}
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/// <summary>
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/// Sets a bool in the ini.
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/// </summary>
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/// <param name="section">Section of the key.</param>
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/// <param name="name">Name of the key.</param>
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/// <param name="value">Value that should be written.</param>
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public void SetBool(string section, string name, bool value)
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{
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Instance.IniWriteValue(section, name, value ? "1" : "0");
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}
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}
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public static class ModPrefsExtensions {
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public static ModPrefs GetModPrefs(this IBeatSaberPlugin plugin) {
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return ModPrefs.ModPrefses.First(o => o.Key == plugin).Value;
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}
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}
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}
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