using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
namespace IllusionPlugin
{
///
/// Allows to get and set preferences for your mod.
///
public class ModPrefs {
internal static Dictionary ModPrefses { get; set; } = new Dictionary();
private IniFile Instance;
public ModPrefs(IBeatSaberPlugin plugin) {
Instance = new IniFile(Path.Combine(Environment.CurrentDirectory, $"UserData/ModPrefs/{plugin.Name}.ini"));
ModPrefses.Add(plugin, this);
}
///
/// Gets a string from the ini.
///
/// Section of the key.
/// Name of the key.
/// Value that should be used when no value is found.
/// Whether or not the default value should be written if no value is found.
///
public string GetString(string section, string name, string defaultValue = "", bool autoSave = false)
{
var value = Instance.IniReadValue(section, name);
if (value != "")
return value;
else if (autoSave)
SetString(section, name, defaultValue);
return defaultValue;
}
///
/// Gets an int from the ini.
///
/// Section of the key.
/// Name of the key.
/// Value that should be used when no value is found.
/// Whether or not the default value should be written if no value is found.
///
public int GetInt(string section, string name, int defaultValue = 0, bool autoSave = false)
{
if (int.TryParse(Instance.IniReadValue(section, name), out var value))
return value;
else if (autoSave)
SetInt(section, name, defaultValue);
return defaultValue;
}
///
/// Gets a float from the ini.
///
/// Section of the key.
/// Name of the key.
/// Value that should be used when no value is found.
/// Whether or not the default value should be written if no value is found.
///
public float GetFloat(string section, string name, float defaultValue = 0f, bool autoSave = false)
{
if (float.TryParse(Instance.IniReadValue(section, name), out var value))
return value;
else if (autoSave)
SetFloat(section, name, defaultValue);
return defaultValue;
}
///
/// Gets a bool from the ini.
///
/// Section of the key.
/// Name of the key.
/// Value that should be used when no value is found.
/// Whether or not the default value should be written if no value is found.
///
public bool GetBool(string section, string name, bool defaultValue = false, bool autoSave = false)
{
string sVal = GetString(section, name, null);
if (sVal == "1" || sVal == "0")
{
return sVal == "1";
} else if (autoSave)
{
SetBool(section, name, defaultValue);
}
return defaultValue;
}
///
/// Checks whether or not a key exists in the ini.
///
/// Section of the key.
/// Name of the key.
///
public bool HasKey(string section, string name)
{
return Instance.IniReadValue(section, name) != null;
}
///
/// Sets a float in the ini.
///
/// Section of the key.
/// Name of the key.
/// Value that should be written.
public void SetFloat(string section, string name, float value)
{
Instance.IniWriteValue(section, name, value.ToString());
}
///
/// Sets an int in the ini.
///
/// Section of the key.
/// Name of the key.
/// Value that should be written.
public void SetInt(string section, string name, int value)
{
Instance.IniWriteValue(section, name, value.ToString());
}
///
/// Sets a string in the ini.
///
/// Section of the key.
/// Name of the key.
/// Value that should be written.
public void SetString(string section, string name, string value)
{
Instance.IniWriteValue(section, name, value);
}
///
/// Sets a bool in the ini.
///
/// Section of the key.
/// Name of the key.
/// Value that should be written.
public void SetBool(string section, string name, bool value)
{
Instance.IniWriteValue(section, name, value ? "1" : "0");
}
}
public static class ModPrefsExtensions {
public static ModPrefs GetModPrefs(this IBeatSaberPlugin plugin) {
return ModPrefs.ModPrefses.First(o => o.Key == plugin).Value;
}
}
}