You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
Anairkoen Schno 2039e5f798
Updated Readme.md to reflect new changes
6 years ago
IPA Added support for self-updating 6 years ago
IPA.Tests Fixed API endpoint 6 years ago
IllusionInjector Fixed ModPrefs type 6 years ago
IllusionPlugin Added support for self-updating 6 years ago
Libs Added Mono's I18N.dll and I18N.West.dll for codepage 437 6 years ago
.gitignore Update .gitignore 6 years ago
BSIPA.sln Re-added support for legacy IPA plugins for backwards compatability 6 years ago
LICENSE Add files via upload 6 years ago
README.md Updated Readme.md to reflect new changes 6 years ago

README.md

IPA

Illusion Plugin Architecture (Reloaded) - let's you inject code into Unity projects.

How To Install

  1. Download a release (https://github.com/russianGecko/IPA-Reloaded/releases)
  1. Extract the contents into the game folder
  2. Drag & drop the game exe onto IPA.exe
  3. Start the game as usual (the generated shortcut is optional)

Optional: To verify it worked, start the game with the --verbose flag. If a new console window opens with debug info, then you're good.

How To Uninstall

  1. Drag & drop the game exe onto IPA.exe while holding Alt
  2. Done

How To Develop

  1. Create a new Class Library C# project (.NET 4.6)
  2. Download a release and add IllusionPlugin.dll to your references
  3. Implement IBeatSaberPlugin or IEnhancedBeatSaberPlugin
  4. Build the project and copy the DLL into the Plugins folder of the gam

See Developing for more information.

How To Keep The Game Patched

When patching, IPA automatically creates a shortcut that keeps everything up-to-date. This simply makes sure that your DLLs remain patched even after an update.

Arguments

IPA.exe file-to-patch [arguments]

  • --launch: Launch the game after patching
  • --revert: Revert changes made by IPA (= unpatch the game)
  • --nowait: Never keep the console open

Unconsumed arguments will be passed on to the game in case of --launch.