// BEGIN: section ignore
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using IPA.Logging;
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using IPA.Utilities;
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// END: section ignore
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using Newtonsoft.Json;
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namespace IPA.Config
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{
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internal class SelfConfig
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{
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// This is to allow the doc generation to parse this file and use Newtonsoft to generate a JSON schema
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// BEGIN: section ignore
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private static IConfigProvider _loaderConfig;
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public static IConfigProvider LoaderConfig
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{
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get => _loaderConfig;
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set
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{
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_loaderConfig?.RemoveLinks();
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value.Load();
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SelfConfigRef = value.MakeLink<SelfConfig>((c, v) =>
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{
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if (v.Value.Regenerate)
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c.Store(v.Value = new SelfConfig { Regenerate = false });
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StandardLogger.Configure(v.Value);
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});
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_loaderConfig = value;
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}
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}
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public static Ref<SelfConfig> SelfConfigRef;
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public static void Load()
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{
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LoaderConfig = Config.GetProviderFor(IPAName, "json");
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}
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public static void ReadCommandLine(string[] args)
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{
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foreach (var arg in args)
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{
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switch (arg)
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{
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case "--debug":
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case "--mono-debug":
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CommandLineValues.Debug.ShowDebug = true;
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CommandLineValues.Debug.ShowCallSource = true;
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break;
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case "--no-yeet":
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CommandLineValues.YeetMods = false;
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break;
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case "--condense-logs":
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CommandLineValues.Debug.CondenseModLogs = true;
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break;
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case "--no-updates":
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CommandLineValues.Updates.AutoCheckUpdates = false;
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CommandLineValues.Updates.AutoUpdate = false;
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break;
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}
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}
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}
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internal const string IPAName = "Beat Saber IPA";
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internal const string IPAVersion = "3.13.1";
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// uses Updates.AutoUpdate, Updates.AutoCheckUpdates, YeetMods, Debug.ShowCallSource, Debug.ShowDebug,
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// Debug.CondenseModLogs
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internal static SelfConfig CommandLineValues = new SelfConfig();
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// END: section ignore
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public bool Regenerate = true;
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public class Updates_
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{
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public bool AutoUpdate = true;
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// LINE: ignore 2
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public static bool AutoUpdate_ => SelfConfigRef.Value.Updates.AutoUpdate
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&& CommandLineValues.Updates.AutoUpdate;
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public bool AutoCheckUpdates = true;
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// LINE: ignore 2
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public static bool AutoCheckUpdates_ => SelfConfigRef.Value.Updates.AutoCheckUpdates
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&& CommandLineValues.Updates.AutoCheckUpdates;
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}
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public Updates_ Updates = new Updates_();
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public class Debug_
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{
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public bool ShowCallSource = false;
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// LINE: ignore 2
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public static bool ShowCallSource_ => SelfConfigRef.Value.Debug.ShowCallSource
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|| CommandLineValues.Debug.ShowCallSource;
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public bool ShowDebug = false;
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// LINE: ignore 2
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public static bool ShowDebug_ => SelfConfigRef.Value.Debug.ShowDebug
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|| CommandLineValues.Debug.ShowDebug;
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// This option only takes effect after a full game restart, unless new logs are created again
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public bool CondenseModLogs = false;
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// LINE: ignore 2
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public static bool CondenseModLogs_ => SelfConfigRef?.Value.Debug.CondenseModLogs ?? false
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|| CommandLineValues.Debug.CondenseModLogs;
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public bool ShowHandledErrorStackTraces = false;
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// LINE: ignore
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public static bool ShowHandledErrorStackTraces_ => SelfConfigRef.Value.Debug.ShowHandledErrorStackTraces;
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public bool HideMessagesForPerformance = true;
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// LINE: ignore
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public static bool HideMessagesForPerformance_ => SelfConfigRef.Value.Debug.HideMessagesForPerformance;
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public int HideLogThreshold = 512;
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// LINE: ignore
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public static int HideLogThreshold_ => SelfConfigRef.Value.Debug.HideLogThreshold;
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}
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public Debug_ Debug = new Debug_();
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public bool YeetMods = true;
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// LINE: ignore 2
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public static bool YeetMods_ => SelfConfigRef.Value.YeetMods
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&& CommandLineValues.YeetMods;
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[JsonProperty(Required = Required.Default)]
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public string LastGameVersion = null;
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// LINE: ignore
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public static string LastGameVersion_ => SelfConfigRef.Value.LastGameVersion;
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}
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}
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