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// BEGIN: section ignore
using IPA.Logging;
using IPA.Utilities;
// END: section ignore
using Newtonsoft.Json;
namespace IPA.Config
{
internal class SelfConfig
{
// This is to allow the doc generation to parse this file and use Newtonsoft to generate a JSON schema
// BEGIN: section ignore
private static IConfigProvider _loaderConfig;
public static IConfigProvider LoaderConfig
{
get => _loaderConfig;
set
{
_loaderConfig?.RemoveLinks();
value.Load();
SelfConfigRef = value.MakeLink<SelfConfig>((c, v) =>
{
if (v.Value.Regenerate)
c.Store(v.Value = new SelfConfig { Regenerate = false });
StandardLogger.Configure(v.Value);
});
_loaderConfig = value;
}
}
public static Ref<SelfConfig> SelfConfigRef;
public static void Load()
{
LoaderConfig = Config.GetProviderFor(IPAName, "json");
}
public static void ReadCommandLine(string[] args)
{
foreach (var arg in args)
{
switch (arg)
{
case "--debug":
case "--mono-debug":
CommandLineValues.Debug.ShowDebug = true;
CommandLineValues.Debug.ShowCallSource = true;
break;
case "--no-yeet":
CommandLineValues.YeetMods = false;
break;
case "--condense-logs":
CommandLineValues.Debug.CondenseModLogs = true;
break;
case "--no-updates":
CommandLineValues.Updates.AutoCheckUpdates = false;
CommandLineValues.Updates.AutoUpdate = false;
break;
}
}
}
internal const string IPAName = "Beat Saber IPA";
internal const string IPAVersion = "3.13.1";
// uses Updates.AutoUpdate, Updates.AutoCheckUpdates, YeetMods, Debug.ShowCallSource, Debug.ShowDebug,
// Debug.CondenseModLogs
internal static SelfConfig CommandLineValues = new SelfConfig();
// END: section ignore
public bool Regenerate = true;
public class Updates_
{
public bool AutoUpdate = true;
// LINE: ignore 2
public static bool AutoUpdate_ => SelfConfigRef.Value.Updates.AutoUpdate
&& CommandLineValues.Updates.AutoUpdate;
public bool AutoCheckUpdates = true;
// LINE: ignore 2
public static bool AutoCheckUpdates_ => SelfConfigRef.Value.Updates.AutoCheckUpdates
&& CommandLineValues.Updates.AutoCheckUpdates;
}
public Updates_ Updates = new Updates_();
public class Debug_
{
public bool ShowCallSource = false;
// LINE: ignore 2
public static bool ShowCallSource_ => SelfConfigRef.Value.Debug.ShowCallSource
|| CommandLineValues.Debug.ShowCallSource;
public bool ShowDebug = false;
// LINE: ignore 2
public static bool ShowDebug_ => SelfConfigRef.Value.Debug.ShowDebug
|| CommandLineValues.Debug.ShowDebug;
// This option only takes effect after a full game restart, unless new logs are created again
public bool CondenseModLogs = false;
// LINE: ignore 2
public static bool CondenseModLogs_ => SelfConfigRef?.Value.Debug.CondenseModLogs ?? false
|| CommandLineValues.Debug.CondenseModLogs;
public bool ShowHandledErrorStackTraces = false;
// LINE: ignore
public static bool ShowHandledErrorStackTraces_ => SelfConfigRef.Value.Debug.ShowHandledErrorStackTraces;
public bool HideMessagesForPerformance = true;
// LINE: ignore
public static bool HideMessagesForPerformance_ => SelfConfigRef.Value.Debug.HideMessagesForPerformance;
public int HideLogThreshold = 512;
// LINE: ignore
public static int HideLogThreshold_ => SelfConfigRef.Value.Debug.HideLogThreshold;
}
public Debug_ Debug = new Debug_();
public bool YeetMods = true;
// LINE: ignore 2
public static bool YeetMods_ => SelfConfigRef.Value.YeetMods
&& CommandLineValues.YeetMods;
[JsonProperty(Required = Required.Default)]
public string LastGameVersion = null;
// LINE: ignore
public static string LastGameVersion_ => SelfConfigRef.Value.LastGameVersion;
}
}