// BEGIN: section ignore using IPA.Logging; using IPA.Utilities; // END: section ignore using Newtonsoft.Json; namespace IPA.Config { internal class SelfConfig { // This is to allow the doc generation to parse this file and use Newtonsoft to generate a JSON schema // BEGIN: section ignore private static IConfigProvider _loaderConfig; public static IConfigProvider LoaderConfig { get => _loaderConfig; set { _loaderConfig?.RemoveLinks(); value.Load(); SelfConfigRef = value.MakeLink((c, v) => { if (v.Value.Regenerate) c.Store(v.Value = new SelfConfig { Regenerate = false }); StandardLogger.Configure(v.Value); }); _loaderConfig = value; } } public static Ref SelfConfigRef; public static void Load() { LoaderConfig = Config.GetProviderFor(IPAName, "json"); } public static void ReadCommandLine(string[] args) { foreach (var arg in args) { switch (arg) { case "--debug": case "--mono-debug": CommandLineValues.Debug.ShowDebug = true; CommandLineValues.Debug.ShowCallSource = true; break; case "--no-yeet": CommandLineValues.YeetMods = false; break; case "--condense-logs": CommandLineValues.Debug.CondenseModLogs = true; break; case "--no-updates": CommandLineValues.Updates.AutoCheckUpdates = false; CommandLineValues.Updates.AutoUpdate = false; break; } } } internal const string IPAName = "Beat Saber IPA"; internal const string IPAVersion = "3.13.1"; // uses Updates.AutoUpdate, Updates.AutoCheckUpdates, YeetMods, Debug.ShowCallSource, Debug.ShowDebug, // Debug.CondenseModLogs internal static SelfConfig CommandLineValues = new SelfConfig(); // END: section ignore public bool Regenerate = true; public class Updates_ { public bool AutoUpdate = true; // LINE: ignore 2 public static bool AutoUpdate_ => SelfConfigRef.Value.Updates.AutoUpdate && CommandLineValues.Updates.AutoUpdate; public bool AutoCheckUpdates = true; // LINE: ignore 2 public static bool AutoCheckUpdates_ => SelfConfigRef.Value.Updates.AutoCheckUpdates && CommandLineValues.Updates.AutoCheckUpdates; } public Updates_ Updates = new Updates_(); public class Debug_ { public bool ShowCallSource = false; // LINE: ignore 2 public static bool ShowCallSource_ => SelfConfigRef.Value.Debug.ShowCallSource || CommandLineValues.Debug.ShowCallSource; public bool ShowDebug = false; // LINE: ignore 2 public static bool ShowDebug_ => SelfConfigRef.Value.Debug.ShowDebug || CommandLineValues.Debug.ShowDebug; // This option only takes effect after a full game restart, unless new logs are created again public bool CondenseModLogs = false; // LINE: ignore 2 public static bool CondenseModLogs_ => SelfConfigRef?.Value.Debug.CondenseModLogs ?? false || CommandLineValues.Debug.CondenseModLogs; public bool ShowHandledErrorStackTraces = false; // LINE: ignore public static bool ShowHandledErrorStackTraces_ => SelfConfigRef.Value.Debug.ShowHandledErrorStackTraces; public bool HideMessagesForPerformance = true; // LINE: ignore public static bool HideMessagesForPerformance_ => SelfConfigRef.Value.Debug.HideMessagesForPerformance; public int HideLogThreshold = 512; // LINE: ignore public static int HideLogThreshold_ => SelfConfigRef.Value.Debug.HideLogThreshold; } public Debug_ Debug = new Debug_(); public bool YeetMods = true; // LINE: ignore 2 public static bool YeetMods_ => SelfConfigRef.Value.YeetMods && CommandLineValues.YeetMods; [JsonProperty(Required = Required.Default)] public string LastGameVersion = null; // LINE: ignore public static string LastGameVersion_ => SelfConfigRef.Value.LastGameVersion; } }