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Anairkoen Schno 0a3d62a27b Shrunk distrobution more by not needing Cecil in the root directory 6 years ago
IPA Shrunk distrobution more by not needing Cecil in the root directory 6 years ago
IPA.Injector Tweaked some stuff regarding the loader and loggers 6 years ago
IPA.Loader Tweaked some stuff regarding the loader and loggers 6 years ago
IPA.Tests Finished migration to new locations 6 years ago
Libs Added Harmony as a provided library 6 years ago
MSBuildTasks Fixed installer application to NOT reinstall every time, to be prettier, and to actually INSTALL when in the install dir 6 years ago
.gitignore Update .gitignore 6 years ago
BSIPA.sln Removed old version 6 years ago
LICENSE Add files via upload 6 years ago
README.md Fixed some details in the README 6 years ago

README.md

IPA

Illusion Plugin Architecture (Reloaded) - let's you inject code into Unity projects.

How To Install

  1. Download a release (https://github.com/nike4613/IPA-Reloaded/releases)
  2. Extract the contents into the game folder
  3. Drag & drop the game exe onto IPA.exe
  4. Start the game as usual (the generated shortcut is optional)

Optional: To verify it worked, start the game with the --verbose flag. If a new console window opens with debug info, then you're good.

How To Uninstall

  1. Drag & drop the game exe onto IPA.exe while holding Alt
  2. Done

How To Develop

  1. Create a new Class Library C# project (.NET 4.6)
  2. Download a release and add IPA.Loader.dll to your references
  3. Implement IBeatSaberPlugin or IEnhancedBeatSaberPlugin
  4. Build the project and copy the DLL into the Plugins folder of the gam

See Developing for more information.

How To Keep The Game Patched

When patching, IPA automatically creates a shortcut that keeps everything up-to-date. This simply makes sure that your DLLs remain patched even after an update.

Arguments

IPA.exe file-to-patch [arguments]

  • --launch: Launch the game after patching
  • --revert: Revert changes made by IPA (= unpatch the game)
  • --nowait: Never keep the console open
  • See -h or --help for more options.

Unconsumed arguments will be passed on to the game in case of --launch.