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<article class="content wrap" id="_content" data-uid="IPA.Utilities">
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<h1 id="IPA_Utilities" data-uid="IPA.Utilities" class="text-break"></h1>
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<div class="markdown level0 summary"></div>
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<div class="markdown level0 conceptual"></div>
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<div class="markdown level0 remarks"></div>
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<h3 id="classes">Classes
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</h3>
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<h4><a class="xref" href="IPA.Utilities.AlmostVersion.html">AlmostVersion</a></h4>
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<section><p>A type that wraps <span class="xref">Hive.Versioning.Version</span> so that the string of the version is stored when the string is
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not a valid <span class="xref">Hive.Versioning.Version</span>.</p>
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</section>
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<h4><a class="xref" href="IPA.Utilities.AlmostVersionConverter.html">AlmostVersionConverter</a></h4>
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<section><p>A <a class="xref" href="IPA.Config.Stores.ValueConverter-1.html">ValueConverter<T></a> for <a class="xref" href="IPA.Utilities.AlmostVersion.html">AlmostVersion</a>s.</p>
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</section>
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<h4><a class="xref" href="IPA.Utilities.CriticalSection.html">CriticalSection</a></h4>
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<section><p>Provides utilities for managing various critical sections.</p>
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</section>
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<h4><a class="xref" href="IPA.Utilities.EnumerableExtensions.html">EnumerableExtensions</a></h4>
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<section><p>Extensions for <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1">IEnumerable<T></a> that don't currently exist in <code>System.Linq</code>.</p>
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</section>
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<h4><a class="xref" href="IPA.Utilities.Extensions.html">Extensions</a></h4>
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<section><p>A class providing various extension methods.</p>
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</section>
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<h4><a class="xref" href="IPA.Utilities.FieldAccessor-2.html">FieldAccessor<T, U></a></h4>
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<section><p>A type containing utilities for accessing non-public fields of objects.</p>
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</section>
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<h4><a class="xref" href="IPA.Utilities.MethodAccessor-2.html">MethodAccessor<T, TDelegate></a></h4>
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<section><p>A type containing utilities for calling non-public methods on an object.</p>
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</section>
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<h4><a class="xref" href="IPA.Utilities.PropertyAccessor-2.html">PropertyAccessor<T, U></a></h4>
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<section><p>A type containing utilities for accessing non-public properties of an object.</p>
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</section>
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<h4><a class="xref" href="IPA.Utilities.Ref.html">Ref</a></h4>
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<section><p>Utilities to create <a class="xref" href="IPA.Utilities.Ref-1.html">Ref<T></a> using type inference.</p>
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</section>
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<h4><a class="xref" href="IPA.Utilities.Ref-1.html">Ref<T></a></h4>
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<section><p>A class to store a reference for passing to methods which cannot take ref parameters.</p>
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</section>
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<h4><a class="xref" href="IPA.Utilities.ReflectionUtil.html">ReflectionUtil</a></h4>
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<section><p>A utility class providing reflection helper methods.</p>
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</section>
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<h4><a class="xref" href="IPA.Utilities.UnityGame.html">UnityGame</a></h4>
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<section><p>Provides some basic utility methods and properties of Beat Saber</p>
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</section>
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<h4><a class="xref" href="IPA.Utilities.Utils.html">Utils</a></h4>
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<section><p>A class providing static utility functions that in any other language would just <em>exist</em>.</p>
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</section>
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<h3 id="structs">Structs
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</h3>
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<h4><a class="xref" href="IPA.Utilities.CriticalSection.AutoExecuteSection.html">CriticalSection.AutoExecuteSection</a></h4>
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<section><p>A struct that allows <code>using</code> blocks to manage an execute section.</p>
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</section>
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<h4><a class="xref" href="IPA.Utilities.SwitchToUnityMainThreadAwaitable.html">SwitchToUnityMainThreadAwaitable</a></h4>
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<section><p>An awaitable which, when awaited, switches the current context to the Unity main thread.</p>
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</section>
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<h4><a class="xref" href="IPA.Utilities.SwitchToUnityMainThreadAwaiter.html">SwitchToUnityMainThreadAwaiter</a></h4>
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<section><p>An awaiter which, when awaited, switches the current context to the Unity main thread.</p>
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</section>
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<h4><a class="xref" href="IPA.Utilities.Utils.ScopeGuardObject.html">Utils.ScopeGuardObject</a></h4>
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<section><p>An object used to manage scope guards.</p>
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</section>
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<h3 id="enums">Enums
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</h3>
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<h4><a class="xref" href="IPA.Utilities.AlmostVersion.StoredAs.html">AlmostVersion.StoredAs</a></h4>
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<section><p>Represents a storage type of either parsed <span class="xref">Hive.Versioning.Version</span> object or raw <a class="xref" href="IPA.Utilities.AlmostVersion.StoredAs.html#IPA_Utilities_AlmostVersion_StoredAs_String">String</a>.</p>
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</section>
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<h4><a class="xref" href="IPA.Utilities.UnityGame.Release.html">UnityGame.Release</a></h4>
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<section><p>The different types of releases of the game.</p>
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</section>
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<h3 id="delegates">Delegates
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</h3>
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<h4><a class="xref" href="IPA.Utilities.FieldAccessor-2.Accessor.html">FieldAccessor<T, U>.Accessor</a></h4>
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<section><p>A delegate for a field accessor taking a <code data-dev-comment-type="typeparamref" class="typeparamref">T</code> ref and returning a <code data-dev-comment-type="typeparamref" class="typeparamref">U</code> ref.</p>
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</section>
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<h4><a class="xref" href="IPA.Utilities.PropertyAccessor-2.Getter.html">PropertyAccessor<T, U>.Getter</a></h4>
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<section><p>A getter for a property.</p>
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</section>
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<h4><a class="xref" href="IPA.Utilities.PropertyAccessor-2.Setter.html">PropertyAccessor<T, U>.Setter</a></h4>
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<section><p>A setter for a property.</p>
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</section>
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