Classes
AlmostVersion
A type that wraps Hive.Versioning.Version so that the string of the version is stored when the string is not a valid Hive.Versioning.Version.
AlmostVersionConverter
A ValueConverter<T> for AlmostVersions.
CriticalSection
Provides utilities for managing various critical sections.
EnumerableExtensions
Extensions for IEnumerable<T> that don't currently exist in System.Linq
.
Extensions
A class providing various extension methods.
FieldAccessor<T, U>
A type containing utilities for accessing non-public fields of objects.
MethodAccessor<T, TDelegate>
A type containing utilities for calling non-public methods on an object.
PropertyAccessor<T, U>
A type containing utilities for accessing non-public properties of an object.
Ref
Utilities to create Ref<T> using type inference.
Ref<T>
A class to store a reference for passing to methods which cannot take ref parameters.
ReflectionUtil
A utility class providing reflection helper methods.
UnityGame
Provides some basic utility methods and properties of Beat Saber
Utils
A class providing static utility functions that in any other language would just exist.
Structs
CriticalSection.AutoExecuteSection
A struct that allows using
blocks to manage an execute section.
SwitchToUnityMainThreadAwaitable
An awaitable which, when awaited, switches the current context to the Unity main thread.
SwitchToUnityMainThreadAwaiter
An awaiter which, when awaited, switches the current context to the Unity main thread.
Utils.ScopeGuardObject
An object used to manage scope guards.
Enums
AlmostVersion.StoredAs
Represents a storage type of either parsed Hive.Versioning.Version object or raw String.
UnityGame.Release
The different types of releases of the game.
Delegates
FieldAccessor<T, U>.Accessor
A delegate for a field accessor taking a T
ref and returning a U
ref.
PropertyAccessor<T, U>.Getter
A getter for a property.
PropertyAccessor<T, U>.Setter
A setter for a property.