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Anairkoen Schno 8260f319a2 updated CSProj 6 years ago
Doorstop@b45c8415cd Fixed backups to bacup files that will be patched, even if they aren't initially 6 years ago
IPA Added support for modsaber conflicts 6 years ago
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IPA.Tests Finished migration to new locations 6 years ago
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README.md spelling 6 years ago

README.md

IPA

Illusion Plugin Architecture (Reloaded) - let's you inject code into Unity projects.

How To Install

  1. Download a release (https://github.com/nike4613/IPA-Reloaded/releases)
  2. Extract the contents into the game folder
  3. Drag & drop the game exe onto IPA.exe
  4. Start the game as usual (the generated shortcut is optional)

Optional: To verify it worked, start the game with the --verbose flag. If a new console window opens with debug info, then you're good.

How To Uninstall

  1. Drag & drop the game exe onto IPA.exe while holding Alt
  2. Done

How To Develop

  1. Create a new Class Library C# project (.NET 4.6)
  2. Download a release and add IPA.Loader.dll to your references
  3. Implement IBeatSaberPlugin or IEnhancedBeatSaberPlugin
  4. Build the project and copy the DLL into the Plugins folder of the game.

See Developing for more information.

How To Keep The Game Patched

When patching, IPA automatically creates a shortcut that keeps everything up-to-date. This simply makes sure that your DLLs remain patched even after an update.

Arguments

IPA.exe file-to-patch [arguments]

  • --launch: Launch the game after patching
  • --revert: Revert changes made by IPA (= unpatch the game)
  • --nowait: Never keep the console open
  • See -h or --help for more options.

Unconsumed arguments will be passed on to the game in case of --launch.