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Fixed some spelling

piracy-check
Anairkoen Schno 6 years ago
parent
commit
fa47e491ce
2 changed files with 3 additions and 5 deletions
  1. +2
    -4
      IPA.Loader/Loader/PluginManager.cs
  2. +1
    -1
      IPA.Loader/Logging/Logger.cs

+ 2
- 4
IPA.Loader/Loader/PluginManager.cs View File

@ -84,7 +84,6 @@ namespace IPA.Loader
// Process.GetCurrentProcess().MainModule crashes the game and Assembly.GetEntryAssembly() is NULL,
// so we need to resort to P/Invoke
string exeName = Path.GetFileNameWithoutExtension(AppInfo.StartupPath);
Logger.log.Info(exeName);
_bsPlugins = new List<BSPluginMeta>();
_ipaPlugins = new List<IPlugin>();
@ -129,9 +128,8 @@ namespace IPA.Loader
_bsPlugins.AddRange(result.Item1);
_ipaPlugins.AddRange(result.Item2);
}
// DEBUG
Logger.log.Info(exeName);
Logger.log.Info($"Running on Unity {UnityEngine.Application.unityVersion}");
Logger.log.Info($"Game version {UnityEngine.Application.version}");
Logger.log.Info("-----------------------------");


+ 1
- 1
IPA.Loader/Logging/Logger.cs View File

@ -21,7 +21,7 @@ namespace IPA.Logging
return _log;
}
}
internal static Logger updater => log.GetChildLogger("Upater");
internal static Logger updater => log.GetChildLogger("Updater");
internal static Logger libLoader => log.GetChildLogger("LibraryLoader");
internal static Logger loader => log.GetChildLogger("Loader");
internal static bool LogCreated => _log != null;


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