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@ -1,490 +1,490 @@ |
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using System; |
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using System.Collections.Generic; |
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using System.Diagnostics; |
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using System.Diagnostics.CodeAnalysis; |
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using System.IO; |
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using System.Linq; |
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using System.Reflection; |
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using System.Runtime.InteropServices; |
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using System.Text.RegularExpressions; |
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using System.Windows.Forms; |
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using IPA.Patcher; |
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namespace IPA |
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{ |
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[SuppressMessage("ReSharper", "ClassNeverInstantiated.Global")] |
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public class Program |
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{ |
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[SuppressMessage("ReSharper", "InconsistentNaming")] |
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public enum Architecture |
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{ |
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x86, |
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x64, |
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Unknown |
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} |
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public const string FileVersion = "3.99.99.1"; |
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public static Version Version => Assembly.GetEntryAssembly().GetName().Version; |
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public static readonly ArgumentFlag ArgHelp = new ArgumentFlag("--help", "-h") { DocString = "prints this message" }; |
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public static readonly ArgumentFlag ArgWaitFor = new ArgumentFlag("--waitfor", "-w") { DocString = "waits for the specified PID to exit", ValueString = "PID" }; |
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public static readonly ArgumentFlag ArgForce = new ArgumentFlag("--force", "-f") { DocString = "forces the operation to go through" }; |
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public static readonly ArgumentFlag ArgRevert = new ArgumentFlag("--revert", "-r") { DocString = "reverts the IPA installation" }; |
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public static readonly ArgumentFlag ArgNoRevert = new ArgumentFlag("--no-revert", "-R") { DocString = "prevents a normal installation from first reverting" }; |
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public static readonly ArgumentFlag ArgNoWait = new ArgumentFlag("--nowait", "-n") { DocString = "doesn't wait for user input after the operation" }; |
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public static readonly ArgumentFlag ArgStart = new ArgumentFlag("--start", "-s") { DocString = "uses the specified arguments to start the game after the patch/unpatch", ValueString = "ARGUMENTS" }; |
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public static readonly ArgumentFlag ArgLaunch = new ArgumentFlag("--launch", "-l") { DocString = "uses positional parameters as arguments to start the game after patch/unpatch" }; |
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[STAThread] |
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public static void Main(string[] args) |
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{ |
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Arguments.CmdLine.Flags(ArgHelp, ArgWaitFor, ArgForce, ArgRevert, ArgNoWait, ArgStart, ArgLaunch, ArgNoRevert).Process(); |
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if (ArgHelp) |
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{ |
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Arguments.CmdLine.PrintHelp(); |
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return; |
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} |
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try |
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{ |
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if (ArgWaitFor.HasValue) |
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{ // wait for process if necessary
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var pid = int.Parse(ArgWaitFor.Value); |
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try |
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{ // wait for beat saber to exit (ensures we can modify the file)
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var parent = Process.GetProcessById(pid); |
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Console.WriteLine($"Waiting for parent ({pid}) process to die..."); |
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parent.WaitForExit(); |
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} |
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catch (Exception) |
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{ |
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// ignored
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} |
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} |
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PatchContext context = null; |
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Assembly AssemblyLibLoader(object source, ResolveEventArgs e) |
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{ |
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// ReSharper disable AccessToModifiedClosure
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if (context == null) return null; |
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var libsDir = context.LibsPathSrc; |
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// ReSharper enable AccessToModifiedClosure
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var asmName = new AssemblyName(e.Name); |
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var testFile = Path.Combine(libsDir, $"{asmName.Name}.{asmName.Version}.dll"); |
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if (File.Exists(testFile)) |
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return Assembly.LoadFile(testFile); |
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Console.WriteLine($"Could not load library {asmName}"); |
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return null; |
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} |
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AppDomain.CurrentDomain.AssemblyResolve += AssemblyLibLoader; |
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var argExeName = Arguments.CmdLine.PositionalArgs.FirstOrDefault(s => s.EndsWith(".exe")); |
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if (argExeName == null) |
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context = PatchContext.Create(new DirectoryInfo(Directory.GetCurrentDirectory()).GetFiles() |
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.First(o => o.Extension == ".exe" && o.FullName != Assembly.GetEntryAssembly().Location) |
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.FullName); |
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else |
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context = PatchContext.Create(argExeName); |
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// Sanitizing
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Validate(context); |
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if (ArgRevert || Keyboard.IsKeyDown(Keys.LMenu)) |
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Revert(context); |
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else |
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{ |
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Install(context); |
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StartIfNeedBe(context); |
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} |
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} |
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catch (Exception e) |
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{ |
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Fail(e.Message); |
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} |
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WaitForEnd(); |
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} |
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private static void WaitForEnd() |
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{ |
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if (!ArgNoWait) |
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{ |
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Console.ForegroundColor = ConsoleColor.DarkYellow; |
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Console.WriteLine("[Press any key to continue]"); |
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Console.ResetColor(); |
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Console.ReadKey(); |
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} |
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} |
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private static void Validate(PatchContext c) |
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{ |
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if (!Directory.Exists(c.DataPathDst) || !File.Exists(c.EngineFile)) |
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{ |
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Fail("Game does not seem to be a Unity project. Could not find the libraries to patch."); |
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Console.WriteLine($"DataPath: {c.DataPathDst}"); |
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Console.WriteLine($"EngineFile: {c.EngineFile}"); |
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} |
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} |
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private static void Install(PatchContext context) |
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{ |
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try |
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{ |
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bool installFiles = true; |
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// first, check currently installed version, if any
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if (File.Exists(Path.Combine(context.ProjectRoot, "winhttp.dll"))) |
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{ // installed, so check version of installed assembly
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string injectorPath = Path.Combine(context.ManagedPath, "IPA.Injector.dll"); |
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if (File.Exists(injectorPath)) |
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{ |
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var verInfo = FileVersionInfo.GetVersionInfo(injectorPath); |
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var fileVersion = new Version(verInfo.FileVersion); |
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if (fileVersion > Version) |
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installFiles = false; |
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} |
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} |
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if (installFiles || ArgForce) |
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{ |
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var backup = new BackupUnit(context); |
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if (!ArgNoRevert) |
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{ |
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Console.ForegroundColor = ConsoleColor.Cyan; |
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Console.WriteLine("Restoring old version... "); |
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if (BackupManager.HasBackup(context)) |
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BackupManager.Restore(context); |
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} |
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var nativePluginFolder = Path.Combine(context.DataPathDst, "Plugins"); |
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bool isFlat = Directory.Exists(nativePluginFolder) && |
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Directory.GetFiles(nativePluginFolder).Any(f => f.EndsWith(".dll")); |
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bool force = !BackupManager.HasBackup(context) || ArgForce; |
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var architecture = DetectArchitecture(context.Executable); |
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Console.ForegroundColor = ConsoleColor.DarkCyan; |
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Console.WriteLine("Installing files... "); |
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CopyAll(new DirectoryInfo(context.DataPathSrc), new DirectoryInfo(context.DataPathDst), force, |
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backup, |
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(from, to) => NativePluginInterceptor(from, to, new DirectoryInfo(nativePluginFolder), isFlat, |
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architecture)); |
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CopyAll(new DirectoryInfo(context.LibsPathSrc), new DirectoryInfo(context.LibsPathDst), force, |
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backup, |
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(from, to) => NativePluginInterceptor(from, to, new DirectoryInfo(nativePluginFolder), isFlat, |
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architecture)); |
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CopyAll(new DirectoryInfo(context.IPARoot), new DirectoryInfo(context.ProjectRoot), force, |
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backup, |
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null, false); |
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} |
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else |
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{ |
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Console.ForegroundColor = ConsoleColor.Yellow; |
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Console.WriteLine("Not copying files because newer version already installed"); |
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} |
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#region Create Plugin Folder
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if (!Directory.Exists(context.PluginsFolder)) |
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{ |
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Console.ForegroundColor = ConsoleColor.DarkYellow; |
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Console.WriteLine("Creating plugins folder... "); |
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Directory.CreateDirectory(context.PluginsFolder); |
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Console.ResetColor(); |
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} |
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#endregion
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} |
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catch (Exception e) |
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{ |
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Console.ForegroundColor = ConsoleColor.Red; |
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Fail("Oops! This should not have happened.\n\n" + e); |
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} |
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Console.ResetColor(); |
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} |
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private static void Revert(PatchContext context) |
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{ |
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Console.ForegroundColor = ConsoleColor.Cyan; |
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Console.Write("Restoring backup... "); |
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if (BackupManager.Restore(context)) |
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{ |
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Console.WriteLine("Done!"); |
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} |
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else |
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{ |
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Console.WriteLine("Already vanilla or you removed your backups!"); |
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} |
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if (File.Exists(context.ShortcutPath)) |
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{ |
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Console.WriteLine("Deleting shortcut..."); |
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File.Delete(context.ShortcutPath); |
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} |
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Console.WriteLine(""); |
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Console.WriteLine("--- Done reverting ---"); |
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Console.ResetColor(); |
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} |
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private static void StartIfNeedBe(PatchContext context) |
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{ |
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if (ArgStart.HasValue) |
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{ |
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Process.Start(context.Executable, ArgStart.Value); |
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} |
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else |
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{ |
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var argList = Arguments.CmdLine.PositionalArgs.ToList(); |
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argList.Remove(context.Executable); |
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if (ArgLaunch) |
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{ |
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Process.Start(context.Executable, Args(argList.ToArray())); |
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} |
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} |
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} |
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public static IEnumerable<FileInfo> NativePluginInterceptor(FileInfo from, FileInfo to, |
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DirectoryInfo nativePluginFolder, bool isFlat, Architecture preferredArchitecture) |
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{ |
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if (to.FullName.StartsWith(nativePluginFolder.FullName)) |
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{ |
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var relevantBit = to.FullName.Substring(nativePluginFolder.FullName.Length + 1); |
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// Goes into the plugin folder!
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bool isFileFlat = !relevantBit.StartsWith("x86"); |
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if (isFlat && !isFileFlat) |
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{ |
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// Flatten structure
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bool is64Bit = relevantBit.StartsWith("x86_64"); |
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if (!is64Bit && preferredArchitecture == Architecture.x86) |
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{ |
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// 32 bit
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yield return new FileInfo(Path.Combine(nativePluginFolder.FullName, |
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relevantBit.Substring("x86".Length + 1))); |
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} |
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else if (is64Bit && (preferredArchitecture == Architecture.x64 || |
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preferredArchitecture == Architecture.Unknown)) |
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{ |
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// 64 bit
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yield return new FileInfo(Path.Combine(nativePluginFolder.FullName, |
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relevantBit.Substring("x86_64".Length + 1))); |
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} |
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} |
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else if (!isFlat && isFileFlat) |
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{ |
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// Deepen structure
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yield return new FileInfo(Path.Combine(Path.Combine(nativePluginFolder.FullName, "x86"), |
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relevantBit)); |
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yield return new FileInfo(Path.Combine(Path.Combine(nativePluginFolder.FullName, "x86_64"), |
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relevantBit)); |
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} |
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else |
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{ |
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yield return to; |
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} |
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} |
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else |
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{ |
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yield return to; |
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} |
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} |
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public static void ClearLine() |
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{ |
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if (IsConsole) |
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{ |
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Console.SetCursorPosition(0, Console.CursorTop); |
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int tpos = Console.CursorTop; |
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Console.Write(new string(' ', Console.WindowWidth)); |
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Console.SetCursorPosition(0, tpos); |
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} |
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} |
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private static IEnumerable<FileInfo> PassThroughInterceptor(FileInfo from, FileInfo to) |
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{ |
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yield return to; |
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} |
|
|
|
|
|
|
|
|
|
|
|
public static void CopyAll(DirectoryInfo source, DirectoryInfo target, bool aggressive, BackupUnit backup, |
|
|
|
|
|
Func<FileInfo, FileInfo, IEnumerable<FileInfo>> interceptor = null, bool recurse = true) |
|
|
|
|
|
{ |
|
|
|
|
|
if (interceptor == null) |
|
|
|
|
|
{ |
|
|
|
|
|
interceptor = PassThroughInterceptor; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// Copy each file into the new directory.
|
|
|
|
|
|
foreach (var fi in source.GetFiles()) |
|
|
|
|
|
{ |
|
|
|
|
|
foreach (var targetFile in interceptor(fi, new FileInfo(Path.Combine(target.FullName, fi.Name)))) |
|
|
|
|
|
{ |
|
|
|
|
|
if (targetFile.Exists && targetFile.LastWriteTimeUtc >= fi.LastWriteTimeUtc && !aggressive) |
|
|
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
|
|
Debug.Assert(targetFile.Directory != null, "targetFile.Directory != null"); |
|
|
|
|
|
targetFile.Directory?.Create(); |
|
|
|
|
|
|
|
|
|
|
|
LineBack(); |
|
|
|
|
|
ClearLine(); |
|
|
|
|
|
Console.WriteLine(@"Copying {0}", targetFile.FullName); |
|
|
|
|
|
backup.Add(targetFile); |
|
|
|
|
|
fi.CopyTo(targetFile.FullName, true); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// Copy each subdirectory using recursion.
|
|
|
|
|
|
if (!recurse) return; |
|
|
|
|
|
foreach (var diSourceSubDir in source.GetDirectories()) |
|
|
|
|
|
{ |
|
|
|
|
|
var nextTargetSubDir = new DirectoryInfo(Path.Combine(target.FullName, diSourceSubDir.Name)); |
|
|
|
|
|
CopyAll(diSourceSubDir, nextTargetSubDir, aggressive, backup, interceptor); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
private static void Fail(string message) |
|
|
|
|
|
{ |
|
|
|
|
|
Console.Error.WriteLine("ERROR: " + message); |
|
|
|
|
|
|
|
|
|
|
|
WaitForEnd(); |
|
|
|
|
|
|
|
|
|
|
|
Environment.Exit(1); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
public static string Args(params string[] args) |
|
|
|
|
|
{ |
|
|
|
|
|
return string.Join(" ", args.Select(EncodeParameterArgument).ToArray()); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Encodes an argument for passing into a program
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="original">The value_ that should be received by the program</param>
|
|
|
|
|
|
/// <returns>The value_ which needs to be passed to the program for the original value_
|
|
|
|
|
|
/// to come through</returns>
|
|
|
|
|
|
public static string EncodeParameterArgument(string original) |
|
|
|
|
|
{ |
|
|
|
|
|
if (string.IsNullOrEmpty(original)) |
|
|
|
|
|
return original; |
|
|
|
|
|
string value = Regex.Replace(original, @"(\\*)" + "\"", @"$1\$0"); |
|
|
|
|
|
value = Regex.Replace(value, @"^(.*\s.*?)(\\*)$", "\"$1$2$2\""); |
|
|
|
|
|
return value; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
public static Architecture DetectArchitecture(string assembly) |
|
|
|
|
|
{ |
|
|
|
|
|
using (var reader = new BinaryReader(File.OpenRead(assembly))) |
|
|
|
|
|
{ |
|
|
|
|
|
var header = reader.ReadUInt16(); |
|
|
|
|
|
if (header == 0x5a4d) |
|
|
|
|
|
{ |
|
|
|
|
|
reader.BaseStream.Seek(60, SeekOrigin.Begin); // this location contains the offset for the PE header
|
|
|
|
|
|
var peOffset = reader.ReadUInt32(); |
|
|
|
|
|
|
|
|
|
|
|
reader.BaseStream.Seek(peOffset + 4, SeekOrigin.Begin); |
|
|
|
|
|
var machine = reader.ReadUInt16(); |
|
|
|
|
|
|
|
|
|
|
|
if (machine == 0x8664) // IMAGE_FILE_MACHINE_AMD64
|
|
|
|
|
|
return Architecture.x64; |
|
|
|
|
|
if (machine == 0x014c) // IMAGE_FILE_MACHINE_I386
|
|
|
|
|
|
return Architecture.x86; |
|
|
|
|
|
if (machine == 0x0200) // IMAGE_FILE_MACHINE_IA64
|
|
|
|
|
|
return Architecture.x64; |
|
|
|
|
|
return Architecture.Unknown; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// Not a supported binary
|
|
|
|
|
|
return Architecture.Unknown; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
public static void ResetLine() |
|
|
|
|
|
{ |
|
|
|
|
|
if (IsConsole) |
|
|
|
|
|
Console.CursorLeft = 0; |
|
|
|
|
|
else |
|
|
|
|
|
Console.Write("\r"); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
public static void LineBack() |
|
|
|
|
|
{ |
|
|
|
|
|
if (IsConsole) |
|
|
|
|
|
Console.CursorTop--; |
|
|
|
|
|
else |
|
|
|
|
|
Console.Write("\x1b[1A"); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
[DllImport("kernel32.dll")] |
|
|
|
|
|
private static extern IntPtr GetConsoleWindow(); |
|
|
|
|
|
|
|
|
|
|
|
private static bool? isConsole; |
|
|
|
|
|
public static bool IsConsole |
|
|
|
|
|
{ |
|
|
|
|
|
get |
|
|
|
|
|
{ |
|
|
|
|
|
if (isConsole == null) |
|
|
|
|
|
isConsole = GetConsoleWindow() != IntPtr.Zero; |
|
|
|
|
|
return isConsole.Value; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
public abstract class Keyboard |
|
|
|
|
|
{ |
|
|
|
|
|
[Flags] |
|
|
|
|
|
private enum KeyStates |
|
|
|
|
|
{ |
|
|
|
|
|
None = 0, |
|
|
|
|
|
Down = 1, |
|
|
|
|
|
Toggled = 2 |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)] |
|
|
|
|
|
private static extern short GetKeyState(int keyCode); |
|
|
|
|
|
|
|
|
|
|
|
private static KeyStates KeyState(Keys key) |
|
|
|
|
|
{ |
|
|
|
|
|
KeyStates state = KeyStates.None; |
|
|
|
|
|
|
|
|
|
|
|
short retVal = GetKeyState((int)key); |
|
|
|
|
|
|
|
|
|
|
|
//If the high-order bit is 1, the key is down
|
|
|
|
|
|
//otherwise, it is up.
|
|
|
|
|
|
if ((retVal & 0x8000) == 0x8000) |
|
|
|
|
|
state |= KeyStates.Down; |
|
|
|
|
|
|
|
|
|
|
|
//If the low-order bit is 1, the key is toggled.
|
|
|
|
|
|
if ((retVal & 1) == 1) |
|
|
|
|
|
state |= KeyStates.Toggled; |
|
|
|
|
|
|
|
|
|
|
|
return state; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
public static bool IsKeyDown(Keys key) |
|
|
|
|
|
{ |
|
|
|
|
|
return KeyStates.Down == (KeyState(key) & KeyStates.Down); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
public static bool IsKeyToggled(Keys key) |
|
|
|
|
|
{ |
|
|
|
|
|
return KeyStates.Toggled == (KeyState(key) & KeyStates.Toggled); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
using System; |
|
|
|
|
|
using System.Collections.Generic; |
|
|
|
|
|
using System.Diagnostics; |
|
|
|
|
|
using System.Diagnostics.CodeAnalysis; |
|
|
|
|
|
using System.IO; |
|
|
|
|
|
using System.Linq; |
|
|
|
|
|
using System.Reflection; |
|
|
|
|
|
using System.Runtime.InteropServices; |
|
|
|
|
|
using System.Text.RegularExpressions; |
|
|
|
|
|
using System.Windows.Forms; |
|
|
|
|
|
using IPA.Patcher; |
|
|
|
|
|
|
|
|
|
|
|
namespace IPA |
|
|
|
|
|
{ |
|
|
|
|
|
[SuppressMessage("ReSharper", "ClassNeverInstantiated.Global")] |
|
|
|
|
|
public class Program |
|
|
|
|
|
{ |
|
|
|
|
|
[SuppressMessage("ReSharper", "InconsistentNaming")] |
|
|
|
|
|
public enum Architecture |
|
|
|
|
|
{ |
|
|
|
|
|
x86, |
|
|
|
|
|
x64, |
|
|
|
|
|
Unknown |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
public const string FileVersion = "3.99.99.3"; |
|
|
|
|
|
|
|
|
|
|
|
public static Version Version => Assembly.GetEntryAssembly().GetName().Version; |
|
|
|
|
|
|
|
|
|
|
|
public static readonly ArgumentFlag ArgHelp = new ArgumentFlag("--help", "-h") { DocString = "prints this message" }; |
|
|
|
|
|
public static readonly ArgumentFlag ArgWaitFor = new ArgumentFlag("--waitfor", "-w") { DocString = "waits for the specified PID to exit", ValueString = "PID" }; |
|
|
|
|
|
public static readonly ArgumentFlag ArgForce = new ArgumentFlag("--force", "-f") { DocString = "forces the operation to go through" }; |
|
|
|
|
|
public static readonly ArgumentFlag ArgRevert = new ArgumentFlag("--revert", "-r") { DocString = "reverts the IPA installation" }; |
|
|
|
|
|
public static readonly ArgumentFlag ArgNoRevert = new ArgumentFlag("--no-revert", "-R") { DocString = "prevents a normal installation from first reverting" }; |
|
|
|
|
|
public static readonly ArgumentFlag ArgNoWait = new ArgumentFlag("--nowait", "-n") { DocString = "doesn't wait for user input after the operation" }; |
|
|
|
|
|
public static readonly ArgumentFlag ArgStart = new ArgumentFlag("--start", "-s") { DocString = "uses the specified arguments to start the game after the patch/unpatch", ValueString = "ARGUMENTS" }; |
|
|
|
|
|
public static readonly ArgumentFlag ArgLaunch = new ArgumentFlag("--launch", "-l") { DocString = "uses positional parameters as arguments to start the game after patch/unpatch" }; |
|
|
|
|
|
|
|
|
|
|
|
[STAThread] |
|
|
|
|
|
public static void Main(string[] args) |
|
|
|
|
|
{ |
|
|
|
|
|
Arguments.CmdLine.Flags(ArgHelp, ArgWaitFor, ArgForce, ArgRevert, ArgNoWait, ArgStart, ArgLaunch, ArgNoRevert).Process(); |
|
|
|
|
|
|
|
|
|
|
|
if (ArgHelp) |
|
|
|
|
|
{ |
|
|
|
|
|
Arguments.CmdLine.PrintHelp(); |
|
|
|
|
|
return; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
try |
|
|
|
|
|
{ |
|
|
|
|
|
if (ArgWaitFor.HasValue) |
|
|
|
|
|
{ // wait for process if necessary
|
|
|
|
|
|
var pid = int.Parse(ArgWaitFor.Value); |
|
|
|
|
|
|
|
|
|
|
|
try |
|
|
|
|
|
{ // wait for beat saber to exit (ensures we can modify the file)
|
|
|
|
|
|
var parent = Process.GetProcessById(pid); |
|
|
|
|
|
|
|
|
|
|
|
Console.WriteLine($"Waiting for parent ({pid}) process to die..."); |
|
|
|
|
|
|
|
|
|
|
|
parent.WaitForExit(); |
|
|
|
|
|
} |
|
|
|
|
|
catch (Exception) |
|
|
|
|
|
{ |
|
|
|
|
|
// ignored
|
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
PatchContext context = null; |
|
|
|
|
|
|
|
|
|
|
|
Assembly AssemblyLibLoader(object source, ResolveEventArgs e) |
|
|
|
|
|
{ |
|
|
|
|
|
// ReSharper disable AccessToModifiedClosure
|
|
|
|
|
|
if (context == null) return null; |
|
|
|
|
|
var libsDir = context.LibsPathSrc; |
|
|
|
|
|
// ReSharper enable AccessToModifiedClosure
|
|
|
|
|
|
|
|
|
|
|
|
var asmName = new AssemblyName(e.Name); |
|
|
|
|
|
var testFile = Path.Combine(libsDir, $"{asmName.Name}.{asmName.Version}.dll"); |
|
|
|
|
|
|
|
|
|
|
|
if (File.Exists(testFile)) |
|
|
|
|
|
return Assembly.LoadFile(testFile); |
|
|
|
|
|
|
|
|
|
|
|
Console.WriteLine($"Could not load library {asmName}"); |
|
|
|
|
|
|
|
|
|
|
|
return null; |
|
|
|
|
|
} |
|
|
|
|
|
AppDomain.CurrentDomain.AssemblyResolve += AssemblyLibLoader; |
|
|
|
|
|
|
|
|
|
|
|
var argExeName = Arguments.CmdLine.PositionalArgs.FirstOrDefault(s => s.EndsWith(".exe")); |
|
|
|
|
|
if (argExeName == null) |
|
|
|
|
|
context = PatchContext.Create(new DirectoryInfo(Directory.GetCurrentDirectory()).GetFiles() |
|
|
|
|
|
.First(o => o.Extension == ".exe" && o.FullName != Assembly.GetEntryAssembly().Location) |
|
|
|
|
|
.FullName); |
|
|
|
|
|
else |
|
|
|
|
|
context = PatchContext.Create(argExeName); |
|
|
|
|
|
|
|
|
|
|
|
// Sanitizing
|
|
|
|
|
|
Validate(context); |
|
|
|
|
|
|
|
|
|
|
|
if (ArgRevert || Keyboard.IsKeyDown(Keys.LMenu)) |
|
|
|
|
|
Revert(context); |
|
|
|
|
|
else |
|
|
|
|
|
{ |
|
|
|
|
|
Install(context); |
|
|
|
|
|
StartIfNeedBe(context); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
catch (Exception e) |
|
|
|
|
|
{ |
|
|
|
|
|
Fail(e.Message); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
WaitForEnd(); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
private static void WaitForEnd() |
|
|
|
|
|
{ |
|
|
|
|
|
if (!ArgNoWait) |
|
|
|
|
|
{ |
|
|
|
|
|
Console.ForegroundColor = ConsoleColor.DarkYellow; |
|
|
|
|
|
Console.WriteLine("[Press any key to continue]"); |
|
|
|
|
|
Console.ResetColor(); |
|
|
|
|
|
Console.ReadKey(); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
private static void Validate(PatchContext c) |
|
|
|
|
|
{ |
|
|
|
|
|
if (!Directory.Exists(c.DataPathDst) || !File.Exists(c.EngineFile)) |
|
|
|
|
|
{ |
|
|
|
|
|
Fail("Game does not seem to be a Unity project. Could not find the libraries to patch."); |
|
|
|
|
|
Console.WriteLine($"DataPath: {c.DataPathDst}"); |
|
|
|
|
|
Console.WriteLine($"EngineFile: {c.EngineFile}"); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
private static void Install(PatchContext context) |
|
|
|
|
|
{ |
|
|
|
|
|
try |
|
|
|
|
|
{ |
|
|
|
|
|
bool installFiles = true; |
|
|
|
|
|
// first, check currently installed version, if any
|
|
|
|
|
|
if (File.Exists(Path.Combine(context.ProjectRoot, "winhttp.dll"))) |
|
|
|
|
|
{ // installed, so check version of installed assembly
|
|
|
|
|
|
string injectorPath = Path.Combine(context.ManagedPath, "IPA.Injector.dll"); |
|
|
|
|
|
if (File.Exists(injectorPath)) |
|
|
|
|
|
{ |
|
|
|
|
|
var verInfo = FileVersionInfo.GetVersionInfo(injectorPath); |
|
|
|
|
|
var fileVersion = new Version(verInfo.FileVersion); |
|
|
|
|
|
|
|
|
|
|
|
if (fileVersion > Version) |
|
|
|
|
|
installFiles = false; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if (installFiles || ArgForce) |
|
|
|
|
|
{ |
|
|
|
|
|
var backup = new BackupUnit(context); |
|
|
|
|
|
|
|
|
|
|
|
if (!ArgNoRevert) |
|
|
|
|
|
{ |
|
|
|
|
|
Console.ForegroundColor = ConsoleColor.Cyan; |
|
|
|
|
|
Console.WriteLine("Restoring old version... "); |
|
|
|
|
|
if (BackupManager.HasBackup(context)) |
|
|
|
|
|
BackupManager.Restore(context); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
var nativePluginFolder = Path.Combine(context.DataPathDst, "Plugins"); |
|
|
|
|
|
bool isFlat = Directory.Exists(nativePluginFolder) && |
|
|
|
|
|
Directory.GetFiles(nativePluginFolder).Any(f => f.EndsWith(".dll")); |
|
|
|
|
|
bool force = !BackupManager.HasBackup(context) || ArgForce; |
|
|
|
|
|
var architecture = DetectArchitecture(context.Executable); |
|
|
|
|
|
|
|
|
|
|
|
Console.ForegroundColor = ConsoleColor.DarkCyan; |
|
|
|
|
|
Console.WriteLine("Installing files... "); |
|
|
|
|
|
|
|
|
|
|
|
CopyAll(new DirectoryInfo(context.DataPathSrc), new DirectoryInfo(context.DataPathDst), force, |
|
|
|
|
|
backup, |
|
|
|
|
|
(from, to) => NativePluginInterceptor(from, to, new DirectoryInfo(nativePluginFolder), isFlat, |
|
|
|
|
|
architecture)); |
|
|
|
|
|
CopyAll(new DirectoryInfo(context.LibsPathSrc), new DirectoryInfo(context.LibsPathDst), force, |
|
|
|
|
|
backup, |
|
|
|
|
|
(from, to) => NativePluginInterceptor(from, to, new DirectoryInfo(nativePluginFolder), isFlat, |
|
|
|
|
|
architecture)); |
|
|
|
|
|
CopyAll(new DirectoryInfo(context.IPARoot), new DirectoryInfo(context.ProjectRoot), force, |
|
|
|
|
|
backup, |
|
|
|
|
|
null, false); |
|
|
|
|
|
} |
|
|
|
|
|
else |
|
|
|
|
|
{ |
|
|
|
|
|
Console.ForegroundColor = ConsoleColor.Yellow; |
|
|
|
|
|
Console.WriteLine("Not copying files because newer version already installed"); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
#region Create Plugin Folder
|
|
|
|
|
|
|
|
|
|
|
|
if (!Directory.Exists(context.PluginsFolder)) |
|
|
|
|
|
{ |
|
|
|
|
|
Console.ForegroundColor = ConsoleColor.DarkYellow; |
|
|
|
|
|
Console.WriteLine("Creating plugins folder... "); |
|
|
|
|
|
Directory.CreateDirectory(context.PluginsFolder); |
|
|
|
|
|
Console.ResetColor(); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
catch (Exception e) |
|
|
|
|
|
{ |
|
|
|
|
|
Console.ForegroundColor = ConsoleColor.Red; |
|
|
|
|
|
Fail("Oops! This should not have happened.\n\n" + e); |
|
|
|
|
|
} |
|
|
|
|
|
Console.ResetColor(); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
private static void Revert(PatchContext context) |
|
|
|
|
|
{ |
|
|
|
|
|
Console.ForegroundColor = ConsoleColor.Cyan; |
|
|
|
|
|
|
|
|
|
|
|
Console.Write("Restoring backup... "); |
|
|
|
|
|
if (BackupManager.Restore(context)) |
|
|
|
|
|
{ |
|
|
|
|
|
Console.WriteLine("Done!"); |
|
|
|
|
|
} |
|
|
|
|
|
else |
|
|
|
|
|
{ |
|
|
|
|
|
Console.WriteLine("Already vanilla or you removed your backups!"); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (File.Exists(context.ShortcutPath)) |
|
|
|
|
|
{ |
|
|
|
|
|
Console.WriteLine("Deleting shortcut..."); |
|
|
|
|
|
File.Delete(context.ShortcutPath); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
Console.WriteLine(""); |
|
|
|
|
|
Console.WriteLine("--- Done reverting ---"); |
|
|
|
|
|
|
|
|
|
|
|
Console.ResetColor(); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
private static void StartIfNeedBe(PatchContext context) |
|
|
|
|
|
{ |
|
|
|
|
|
if (ArgStart.HasValue) |
|
|
|
|
|
{ |
|
|
|
|
|
Process.Start(context.Executable, ArgStart.Value); |
|
|
|
|
|
} |
|
|
|
|
|
else |
|
|
|
|
|
{ |
|
|
|
|
|
var argList = Arguments.CmdLine.PositionalArgs.ToList(); |
|
|
|
|
|
|
|
|
|
|
|
argList.Remove(context.Executable); |
|
|
|
|
|
|
|
|
|
|
|
if (ArgLaunch) |
|
|
|
|
|
{ |
|
|
|
|
|
Process.Start(context.Executable, Args(argList.ToArray())); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
public static IEnumerable<FileInfo> NativePluginInterceptor(FileInfo from, FileInfo to, |
|
|
|
|
|
DirectoryInfo nativePluginFolder, bool isFlat, Architecture preferredArchitecture) |
|
|
|
|
|
{ |
|
|
|
|
|
if (to.FullName.StartsWith(nativePluginFolder.FullName)) |
|
|
|
|
|
{ |
|
|
|
|
|
var relevantBit = to.FullName.Substring(nativePluginFolder.FullName.Length + 1); |
|
|
|
|
|
// Goes into the plugin folder!
|
|
|
|
|
|
bool isFileFlat = !relevantBit.StartsWith("x86"); |
|
|
|
|
|
if (isFlat && !isFileFlat) |
|
|
|
|
|
{ |
|
|
|
|
|
// Flatten structure
|
|
|
|
|
|
bool is64Bit = relevantBit.StartsWith("x86_64"); |
|
|
|
|
|
if (!is64Bit && preferredArchitecture == Architecture.x86) |
|
|
|
|
|
{ |
|
|
|
|
|
// 32 bit
|
|
|
|
|
|
yield return new FileInfo(Path.Combine(nativePluginFolder.FullName, |
|
|
|
|
|
relevantBit.Substring("x86".Length + 1))); |
|
|
|
|
|
} |
|
|
|
|
|
else if (is64Bit && (preferredArchitecture == Architecture.x64 || |
|
|
|
|
|
preferredArchitecture == Architecture.Unknown)) |
|
|
|
|
|
{ |
|
|
|
|
|
// 64 bit
|
|
|
|
|
|
yield return new FileInfo(Path.Combine(nativePluginFolder.FullName, |
|
|
|
|
|
relevantBit.Substring("x86_64".Length + 1))); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
else if (!isFlat && isFileFlat) |
|
|
|
|
|
{ |
|
|
|
|
|
// Deepen structure
|
|
|
|
|
|
yield return new FileInfo(Path.Combine(Path.Combine(nativePluginFolder.FullName, "x86"), |
|
|
|
|
|
relevantBit)); |
|
|
|
|
|
yield return new FileInfo(Path.Combine(Path.Combine(nativePluginFolder.FullName, "x86_64"), |
|
|
|
|
|
relevantBit)); |
|
|
|
|
|
} |
|
|
|
|
|
else |
|
|
|
|
|
{ |
|
|
|
|
|
yield return to; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
else |
|
|
|
|
|
{ |
|
|
|
|
|
yield return to; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
public static void ClearLine() |
|
|
|
|
|
{ |
|
|
|
|
|
if (IsConsole) |
|
|
|
|
|
{ |
|
|
|
|
|
Console.SetCursorPosition(0, Console.CursorTop); |
|
|
|
|
|
int tpos = Console.CursorTop; |
|
|
|
|
|
Console.Write(new string(' ', Console.WindowWidth)); |
|
|
|
|
|
Console.SetCursorPosition(0, tpos); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
private static IEnumerable<FileInfo> PassThroughInterceptor(FileInfo from, FileInfo to) |
|
|
|
|
|
{ |
|
|
|
|
|
yield return to; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
public static void CopyAll(DirectoryInfo source, DirectoryInfo target, bool aggressive, BackupUnit backup, |
|
|
|
|
|
Func<FileInfo, FileInfo, IEnumerable<FileInfo>> interceptor = null, bool recurse = true) |
|
|
|
|
|
{ |
|
|
|
|
|
if (interceptor == null) |
|
|
|
|
|
{ |
|
|
|
|
|
interceptor = PassThroughInterceptor; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// Copy each file into the new directory.
|
|
|
|
|
|
foreach (var fi in source.GetFiles()) |
|
|
|
|
|
{ |
|
|
|
|
|
foreach (var targetFile in interceptor(fi, new FileInfo(Path.Combine(target.FullName, fi.Name)))) |
|
|
|
|
|
{ |
|
|
|
|
|
if (targetFile.Exists && targetFile.LastWriteTimeUtc >= fi.LastWriteTimeUtc && !aggressive) |
|
|
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
|
|
Debug.Assert(targetFile.Directory != null, "targetFile.Directory != null"); |
|
|
|
|
|
targetFile.Directory?.Create(); |
|
|
|
|
|
|
|
|
|
|
|
LineBack(); |
|
|
|
|
|
ClearLine(); |
|
|
|
|
|
Console.WriteLine(@"Copying {0}", targetFile.FullName); |
|
|
|
|
|
backup.Add(targetFile); |
|
|
|
|
|
fi.CopyTo(targetFile.FullName, true); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// Copy each subdirectory using recursion.
|
|
|
|
|
|
if (!recurse) return; |
|
|
|
|
|
foreach (var diSourceSubDir in source.GetDirectories()) |
|
|
|
|
|
{ |
|
|
|
|
|
var nextTargetSubDir = new DirectoryInfo(Path.Combine(target.FullName, diSourceSubDir.Name)); |
|
|
|
|
|
CopyAll(diSourceSubDir, nextTargetSubDir, aggressive, backup, interceptor); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
private static void Fail(string message) |
|
|
|
|
|
{ |
|
|
|
|
|
Console.Error.WriteLine("ERROR: " + message); |
|
|
|
|
|
|
|
|
|
|
|
WaitForEnd(); |
|
|
|
|
|
|
|
|
|
|
|
Environment.Exit(1); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
public static string Args(params string[] args) |
|
|
|
|
|
{ |
|
|
|
|
|
return string.Join(" ", args.Select(EncodeParameterArgument).ToArray()); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Encodes an argument for passing into a program
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="original">The value_ that should be received by the program</param>
|
|
|
|
|
|
/// <returns>The value_ which needs to be passed to the program for the original value_
|
|
|
|
|
|
/// to come through</returns>
|
|
|
|
|
|
public static string EncodeParameterArgument(string original) |
|
|
|
|
|
{ |
|
|
|
|
|
if (string.IsNullOrEmpty(original)) |
|
|
|
|
|
return original; |
|
|
|
|
|
string value = Regex.Replace(original, @"(\\*)" + "\"", @"$1\$0"); |
|
|
|
|
|
value = Regex.Replace(value, @"^(.*\s.*?)(\\*)$", "\"$1$2$2\""); |
|
|
|
|
|
return value; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
public static Architecture DetectArchitecture(string assembly) |
|
|
|
|
|
{ |
|
|
|
|
|
using (var reader = new BinaryReader(File.OpenRead(assembly))) |
|
|
|
|
|
{ |
|
|
|
|
|
var header = reader.ReadUInt16(); |
|
|
|
|
|
if (header == 0x5a4d) |
|
|
|
|
|
{ |
|
|
|
|
|
reader.BaseStream.Seek(60, SeekOrigin.Begin); // this location contains the offset for the PE header
|
|
|
|
|
|
var peOffset = reader.ReadUInt32(); |
|
|
|
|
|
|
|
|
|
|
|
reader.BaseStream.Seek(peOffset + 4, SeekOrigin.Begin); |
|
|
|
|
|
var machine = reader.ReadUInt16(); |
|
|
|
|
|
|
|
|
|
|
|
if (machine == 0x8664) // IMAGE_FILE_MACHINE_AMD64
|
|
|
|
|
|
return Architecture.x64; |
|
|
|
|
|
if (machine == 0x014c) // IMAGE_FILE_MACHINE_I386
|
|
|
|
|
|
return Architecture.x86; |
|
|
|
|
|
if (machine == 0x0200) // IMAGE_FILE_MACHINE_IA64
|
|
|
|
|
|
return Architecture.x64; |
|
|
|
|
|
return Architecture.Unknown; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// Not a supported binary
|
|
|
|
|
|
return Architecture.Unknown; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
public static void ResetLine() |
|
|
|
|
|
{ |
|
|
|
|
|
if (IsConsole) |
|
|
|
|
|
Console.CursorLeft = 0; |
|
|
|
|
|
else |
|
|
|
|
|
Console.Write("\r"); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
public static void LineBack() |
|
|
|
|
|
{ |
|
|
|
|
|
if (IsConsole) |
|
|
|
|
|
Console.CursorTop--; |
|
|
|
|
|
else |
|
|
|
|
|
Console.Write("\x1b[1A"); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
[DllImport("kernel32.dll")] |
|
|
|
|
|
private static extern IntPtr GetConsoleWindow(); |
|
|
|
|
|
|
|
|
|
|
|
private static bool? isConsole; |
|
|
|
|
|
public static bool IsConsole |
|
|
|
|
|
{ |
|
|
|
|
|
get |
|
|
|
|
|
{ |
|
|
|
|
|
if (isConsole == null) |
|
|
|
|
|
isConsole = GetConsoleWindow() != IntPtr.Zero; |
|
|
|
|
|
return isConsole.Value; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
public abstract class Keyboard |
|
|
|
|
|
{ |
|
|
|
|
|
[Flags] |
|
|
|
|
|
private enum KeyStates |
|
|
|
|
|
{ |
|
|
|
|
|
None = 0, |
|
|
|
|
|
Down = 1, |
|
|
|
|
|
Toggled = 2 |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)] |
|
|
|
|
|
private static extern short GetKeyState(int keyCode); |
|
|
|
|
|
|
|
|
|
|
|
private static KeyStates KeyState(Keys key) |
|
|
|
|
|
{ |
|
|
|
|
|
KeyStates state = KeyStates.None; |
|
|
|
|
|
|
|
|
|
|
|
short retVal = GetKeyState((int)key); |
|
|
|
|
|
|
|
|
|
|
|
//If the high-order bit is 1, the key is down
|
|
|
|
|
|
//otherwise, it is up.
|
|
|
|
|
|
if ((retVal & 0x8000) == 0x8000) |
|
|
|
|
|
state |= KeyStates.Down; |
|
|
|
|
|
|
|
|
|
|
|
//If the low-order bit is 1, the key is toggled.
|
|
|
|
|
|
if ((retVal & 1) == 1) |
|
|
|
|
|
state |= KeyStates.Toggled; |
|
|
|
|
|
|
|
|
|
|
|
return state; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
public static bool IsKeyDown(Keys key) |
|
|
|
|
|
{ |
|
|
|
|
|
return KeyStates.Down == (KeyState(key) & KeyStates.Down); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
public static bool IsKeyToggled(Keys key) |
|
|
|
|
|
{ |
|
|
|
|
|
return KeyStates.Toggled == (KeyState(key) & KeyStates.Toggled); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
} |
|
|
} |