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Fix Unity hard crash when serializing a nullable `decimal`

pull/100/head
Meivyn 3 months ago
parent
commit
efdfee21dc
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1 changed files with 2 additions and 2 deletions
  1. +2
    -2
      IPA.Loader/Config/Stores/GeneratedStoreImpl/Serialization.cs

+ 2
- 2
IPA.Loader/Config/Stores/GeneratedStoreImpl/Serialization.cs View File

@ -127,13 +127,13 @@ namespace IPA.Config.Stores
else if (targetType == typeof(Integer))
{
var IntCreate = typeof(Value).GetMethod(nameof(Value.Integer));
EmitNumberConvertTo(il, IntCreate.GetParameters()[0].ParameterType, member.Type);
EmitNumberConvertTo(il, IntCreate.GetParameters()[0].ParameterType, memberConversionType);
il.Emit(OpCodes.Call, IntCreate);
}
else if (targetType == typeof(FloatingPoint))
{
var FloatCreate = typeof(Value).GetMethod(nameof(Value.Float));
EmitNumberConvertTo(il, FloatCreate.GetParameters()[0].ParameterType, member.Type);
EmitNumberConvertTo(il, FloatCreate.GetParameters()[0].ParameterType, memberConversionType);
il.Emit(OpCodes.Call, FloatCreate);
}
else if (targetType == typeof(List))


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