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@ -159,7 +159,6 @@ namespace IPA.Loader |
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} |
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} |
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var result = TaskEx.WhenAll(); |
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var result = TaskEx.WhenAll(); |
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if (toDisable.Any()) |
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{ |
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{ |
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// then disable the mods that need to be
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// then disable the mods that need to be
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static DisableExecutor MakeDisableExec(PluginExecutor e) |
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static DisableExecutor MakeDisableExec(PluginExecutor e) |
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@ -209,7 +208,7 @@ namespace IPA.Loader |
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var disabled = new Dictionary<PluginExecutor, Task>(); |
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var disabled = new Dictionary<PluginExecutor, Task>(); |
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result = TaskEx.WhenAll(disableStructure.Select(d => Disable(d, disabled))); |
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result = TaskEx.WhenAll(disableStructure.Select(d => Disable(d, disabled))); |
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OnPluginsDisabled?.Invoke(result); |
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OnPluginsStateChanged?.Invoke(result); |
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} |
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} |
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//DisabledConfig.Instance.Changed();
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//DisabledConfig.Instance.Changed();
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@ -261,13 +260,13 @@ namespace IPA.Loader |
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/// </summary>
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/// </summary>
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public static event PluginDisableDelegate PluginDisabled; |
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public static event PluginDisableDelegate PluginDisabled; |
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/// <summary>
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/// <summary>
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/// Called whenever any plugins are disabled with the <see cref="Task"/> representing them being disabled.
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/// Called whenever any plugins have their state changed with the <see cref="Task"/> representing that state change.
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/// </summary>
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/// </summary>
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/// <remarks>
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/// <remarks>
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/// Note that this is called on the Unity main thread, and cannot therefore block, as the <see cref="Task"/>
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/// Note that this is called on the Unity main thread, and cannot therefore block, as the <see cref="Task"/>
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/// provided represents operations that also run on the Unity main thread.
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/// provided represents operations that also run on the Unity main thread.
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/// </remarks>
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/// </remarks>
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public static event Action<Task> OnPluginsDisabled; |
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public static event Action<Task> OnPluginsStateChanged; |
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/// <summary>
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/// <summary>
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/// Gets a list of all enabled BSIPA plugins. Use <see cref="EnabledPlugins"/> instead of this.
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/// Gets a list of all enabled BSIPA plugins. Use <see cref="EnabledPlugins"/> instead of this.
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