Browse Source

Fixed trace checking

pull/46/head
Anairkoen Schno 4 years ago
parent
commit
d6ec4570a8
8 changed files with 7 additions and 5 deletions
  1. +1
    -1
      IPA.Loader/Config/SelfConfig.cs
  2. +1
    -1
      IPA.Loader/Loader/manifest.json
  3. +3
    -1
      IPA.Loader/Logging/StandardLogger.cs
  4. +1
    -1
      IPA/Program.cs
  5. BIN
      Refs/BeatSaberCustomUI.dll
  6. BIN
      Refs/Unity.TextMeshPro.dll
  7. BIN
      Refs/UnityEngine.CoreModule.Net4.dll
  8. +1
    -1
      appveyor.yml

+ 1
- 1
IPA.Loader/Config/SelfConfig.cs View File

@ -67,7 +67,7 @@ namespace IPA.Config
}
internal const string IPAName = "Beat Saber IPA";
internal const string IPAVersion = "3.13.1";
internal const string IPAVersion = "3.13.2";
// uses Updates.AutoUpdate, Updates.AutoCheckUpdates, YeetMods, Debug.ShowCallSource, Debug.ShowDebug,
// Debug.CondenseModLogs


+ 1
- 1
IPA.Loader/Loader/manifest.json View File

@ -8,7 +8,7 @@
"gameVersion": "1.3.0",
"id": "BSIPA",
"name": "Beat Saber IPA",
"version": "3.13.1",
"version": "3.13.2",
"icon": "IPA.icon.png",
"features": [
"define-feature(print, IPA.Loader.Features.PrintFeature)",


+ 3
- 1
IPA.Loader/Logging/StandardLogger.cs View File

@ -100,6 +100,7 @@ namespace IPA.Logging
/// </summary>
/// <value>the global filter level</value>
public static LogLevel PrintFilter { get; set; } = LogLevel.All;
private static bool showTrace = false;
private readonly List<LogPrinter> printers = new List<LogPrinter>();
private readonly StandardLogger parent;
@ -114,6 +115,7 @@ namespace IPA.Logging
{
showSourceClass = SelfConfig.Debug_.ShowCallSource_;
PrintFilter = SelfConfig.Debug_.ShowDebug_ ? LogLevel.All : LogLevel.InfoUp;
showTrace = SelfConfig.Debug_.ShowTrace_;
}
private StandardLogger(StandardLogger parent, string subName)
@ -187,7 +189,7 @@ namespace IPA.Logging
if (message == null)
throw new ArgumentNullException(nameof(message));
if (!SelfConfig.Debug_.ShowTrace_ && level == Level.Trace) return;
if (!showTrace && level == Level.Trace) return;
// make sure that the queue isn't being cleared
logWaitEvent.Wait();


+ 1
- 1
IPA/Program.cs View File

@ -23,7 +23,7 @@ namespace IPA
Unknown
}
public const string FileVersion = "3.13.1";
public const string FileVersion = "3.13.2";
public static Version Version => Assembly.GetEntryAssembly().GetName().Version;


BIN
Refs/BeatSaberCustomUI.dll View File


BIN
Refs/Unity.TextMeshPro.dll View File


BIN
Refs/UnityEngine.CoreModule.Net4.dll View File


+ 1
- 1
appveyor.yml View File

@ -1,7 +1,7 @@
version: 'BSIPA-{branch}-{build}'
environment:
bsipa_version: '3.13.1'
bsipa_version: '3.13.2'
gh_token:
secure: E42gl/yepETuoLSwbJZ1GmEIPK6cCJu6zkd59NA21XiICtEV6COOLW7aehi1tcVU


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