Browse Source

Added many of the attributes for the new attribute-based loading system

pull/46/head
Anairkoen Schno 5 years ago
parent
commit
d1f2eef3b2
6 changed files with 378 additions and 296 deletions
  1. +197
    -195
      IPA.Loader/IPA.Loader.csproj
  2. +44
    -0
      IPA.Loader/PluginInterfaces/Attributes/LifecycleAttributes.cs
  3. +30
    -0
      IPA.Loader/PluginInterfaces/Attributes/PluginAttribute.cs
  4. +22
    -19
      IPA.Loader/PluginInterfaces/BeatSaber/IDisablablePlugin.cs
  5. +32
    -31
      IPA.Loader/PluginInterfaces/BeatSaber/IEnhancedPlugin.cs
  6. +53
    -51
      IPA.Loader/PluginInterfaces/BeatSaber/IPlugin.cs

+ 197
- 195
IPA.Loader/IPA.Loader.csproj View File

@ -1,196 +1,198 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">Net4</Platform>
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<RootNamespace>IPA</RootNamespace>
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<FileAlignment>512</FileAlignment>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<OutputPath>bin\$(Platform)\Release\</OutputPath>
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</PropertyGroup>
<PropertyGroup Condition=" '$(BuildForBeatSaber)' == 'true' ">
<DefineConstants>$(DefineConstants);BeatSaber</DefineConstants>
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<Compile Include="Config\Data\Map.cs" />
<Compile Include="Config\Data\Primitives.cs" />
<Compile Include="Config\Data\Value.cs" />
<Compile Include="Config\IConfigProvider.cs" />
<Compile Include="Config\IConfigStore.cs" />
<Compile Include="Config\SelfConfig.cs" />
<Compile Include="Config\Stores\Attributes.cs" />
<Compile Include="Config\Stores\Converters.cs" />
<Compile Include="Config\Stores\CustomObjectConverter.cs" />
<Compile Include="Config\Stores\CollectionConverter.cs" />
<Compile Include="Config\Stores\GeneratedStore.cs" />
<Compile Include="Config\Stores\GeneratedStoreCollections.cs" />
<Compile Include="Config\Stores\ValueConverter.cs" />
<Compile Include="JsonConverters\AlmostVersionConverter.cs" />
<Compile Include="JsonConverters\MultilineStringConverter.cs" />
<Compile Include="Loader\Composite\CompositeBSPlugin.cs" />
<Compile Include="Loader\DisabledConfig.cs" />
<Compile Include="Loader\Features\ConfigProviderFeature.cs" />
<Compile Include="Loader\Features\DefineFeature.cs" />
<Compile Include="Loader\Features\InitInjectorFeature.cs" />
<Compile Include="Loader\Features\NoRuntimeEnableFeature.cs" />
<Compile Include="Loader\Features\NoUpdateFeature.cs" />
<Compile Include="Loader\Features\PrintFeature.cs" />
<Compile Include="Loader\HarmonyProtector.cs" />
<Compile Include="Loader\PluginInitInjector.cs" />
<Compile Include="Loader\LibLoader.cs" />
<Compile Include="Loader\Features\Feature.cs" />
<Compile Include="Loader\PluginLoader.cs" />
<Compile Include="Loader\PluginManifest.cs" />
<Compile Include="Logging\ConsoleWindow.cs" />
<Compile Include="Logging\Printers\ColorlessConsolePrinter.cs" />
<Compile Include="Logging\Printers\PluginSubLogPrinter.cs" />
<Compile Include="Logging\StdoutInterceptor.cs" />
<Compile Include="PluginInterfaces\BeatSaber\IDisablablePlugin.cs" />
<Compile Include="PluginInterfaces\BeatSaber\IEnhancedPlugin.cs" />
<Compile Include="PluginInterfaces\BeatSaber\IPlugin.cs" />
<Compile Include="Config\IniFile.cs" />
<Compile Include="PluginInterfaces\IPA\IEnhancedPlugin.cs" />
<Compile Include="PluginInterfaces\IPA\IPlugin.cs" />
<Compile Include="Logging\Logger.cs" />
<Compile Include="Logging\LogPrinter.cs" />
<Compile Include="Config\ModPrefs.cs" />
<Compile Include="JsonConverters\SemverRangeConverter.cs" />
<Compile Include="JsonConverters\SemverVersionConverter.cs" />
<Compile Include="Utilities\Async\SingleThreadTaskScheduler.cs" />
<Compile Include="Utilities\BeatSaber.cs" />
<Compile Include="Utilities\AlmostVersion.cs" />
<Compile Include="Utilities\CriticalSection.cs" />
<Compile Include="Utilities\EnumerableExtensions.cs" />
<Compile Include="Utilities\Ref.cs" />
<Compile Include="Utilities\ReflectionUtil.cs" />
<Compile Include="Loader\Composite\CompositeIPAPlugin.cs" />
<Compile Include="Logging\Printers\ColoredConsolePrinter.cs" />
<Compile Include="Logging\Printers\GlobalLogFilePrinter.cs" />
<Compile Include="Logging\Printers\GZFilePrinter.cs" />
<Compile Include="Logging\Printers\PluginLogFilePrinter.cs" />
<Compile Include="Logging\StandardLogger.cs" />
<Compile Include="Logging\UnityLogProvider.cs" />
<Compile Include="Loader\PluginComponent.cs" />
<Compile Include="Loader\PluginManager.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Updating\BeatMods\ApiEndpoint.cs" />
<Compile Include="Updating\BeatMods\Updater.cs" />
<Compile Include="Utilities\Extensions.cs" />
<Compile Include="Utilities\Async\Synchronization.cs" />
<Compile Include="Utilities\Utils.cs" />
<Compile Include="Utilities\Win32.cs" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Ionic.Zip">
<Version>1.9.1.8</Version>
</PackageReference>
<PackageReference Include="Lib.Harmony">
<Version>1.2.0.1</Version>
</PackageReference>
<PackageReference Include="Mono.Cecil">
<Version>0.10.4</Version>
</PackageReference>
<PackageReference Include="Newtonsoft.Json">
<Version>12.0.3</Version>
</PackageReference>
<PackageReference Include="Portable.System.ValueTuple">
<Version>1.0.1</Version>
</PackageReference>
<PackageReference Include="SemanticVersioning">
<Version>1.2.2</Version>
</PackageReference>
<PackageReference Include="AsyncBridge">
<Version>0.3.1</Version>
</PackageReference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Loader\manifest.json" />
<EmbeddedResource Include="icon_white.png" />
<EmbeddedResource Include="Loader\description.md" />
</ItemGroup>
<ItemGroup>
<None Include="icon_black.png" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">Net4</Platform>
<BuildForBeatSaber Condition=" '$(BuildForBeatSaber)' == '' ">true</BuildForBeatSaber>
<ProjectGuid>{5AD344F0-01A0-4CA8-92E5-9D095737744D}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>IPA</RootNamespace>
<AssemblyName>IPA.Loader</AssemblyName>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<PathMap>$(SolutionDir)=C:\</PathMap>
<DebugType>portable</DebugType>
<ShowTargetFrameworks>false</ShowTargetFrameworks>
<ShowTargetFrameworks Condition=" '$(BuildingInsideVisualStudio)' != 'true' Or '$(CI)' == 'True' ">true</ShowTargetFrameworks>
<TargetFrameworks Condition=" '$(ShowTargetFrameworks)' == 'true' ">net461;net35</TargetFrameworks>
<LangVersion>8.0</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<DebugSymbols>true</DebugSymbols>
<Optimize>false</Optimize>
<OutputPath>bin\$(Platform)\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<RegisterForComInterop>false</RegisterForComInterop>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<Optimize>true</Optimize>
<OutputPath>bin\$(Platform)\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<RegisterForComInterop>false</RegisterForComInterop>
</PropertyGroup>
<PropertyGroup Condition=" '$(Platform)' == 'Net4' ">
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<DefineConstants>$(DefineConstants);NET4</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Platform)' == 'Net3' ">
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<DefineConstants>$(DefineConstants);NET3</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(BuildForBeatSaber)' == 'true' ">
<DefineConstants>$(DefineConstants);BeatSaber</DefineConstants>
</PropertyGroup>
<PropertyGroup>
<DocumentationFile>$(OutputPath)IPA.Loader.xml</DocumentationFile>
</PropertyGroup>
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<ItemGroup Condition=" '$(Platform)' == 'Net3' ">
<Reference Include="UnityEngine.CoreModule">
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<Private>False</Private>
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<Reference Include="UnityEngine.UnityWebRequestModule">
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<ItemGroup>
<Compile Include="Config\Config.cs" />
<Compile Include="Config\ConfigRuntime.cs" />
<Compile Include="Config\Providers\JsonConfigProvider.cs" />
<Compile Include="Config\Data\List.cs" />
<Compile Include="Config\Data\Map.cs" />
<Compile Include="Config\Data\Primitives.cs" />
<Compile Include="Config\Data\Value.cs" />
<Compile Include="Config\IConfigProvider.cs" />
<Compile Include="Config\IConfigStore.cs" />
<Compile Include="Config\SelfConfig.cs" />
<Compile Include="Config\Stores\Attributes.cs" />
<Compile Include="Config\Stores\Converters.cs" />
<Compile Include="Config\Stores\CustomObjectConverter.cs" />
<Compile Include="Config\Stores\CollectionConverter.cs" />
<Compile Include="Config\Stores\GeneratedStore.cs" />
<Compile Include="Config\Stores\GeneratedStoreCollections.cs" />
<Compile Include="Config\Stores\ValueConverter.cs" />
<Compile Include="JsonConverters\AlmostVersionConverter.cs" />
<Compile Include="JsonConverters\MultilineStringConverter.cs" />
<Compile Include="Loader\Composite\CompositeBSPlugin.cs" />
<Compile Include="Loader\DisabledConfig.cs" />
<Compile Include="Loader\Features\ConfigProviderFeature.cs" />
<Compile Include="Loader\Features\DefineFeature.cs" />
<Compile Include="Loader\Features\InitInjectorFeature.cs" />
<Compile Include="Loader\Features\NoRuntimeEnableFeature.cs" />
<Compile Include="Loader\Features\NoUpdateFeature.cs" />
<Compile Include="Loader\Features\PrintFeature.cs" />
<Compile Include="Loader\HarmonyProtector.cs" />
<Compile Include="Loader\PluginInitInjector.cs" />
<Compile Include="Loader\LibLoader.cs" />
<Compile Include="Loader\Features\Feature.cs" />
<Compile Include="Loader\PluginLoader.cs" />
<Compile Include="Loader\PluginManifest.cs" />
<Compile Include="Logging\ConsoleWindow.cs" />
<Compile Include="Logging\Printers\ColorlessConsolePrinter.cs" />
<Compile Include="Logging\Printers\PluginSubLogPrinter.cs" />
<Compile Include="Logging\StdoutInterceptor.cs" />
<Compile Include="PluginInterfaces\Attributes\LifecycleAttributes.cs" />
<Compile Include="PluginInterfaces\Attributes\PluginAttribute.cs" />
<Compile Include="PluginInterfaces\BeatSaber\IDisablablePlugin.cs" />
<Compile Include="PluginInterfaces\BeatSaber\IEnhancedPlugin.cs" />
<Compile Include="PluginInterfaces\BeatSaber\IPlugin.cs" />
<Compile Include="Config\IniFile.cs" />
<Compile Include="PluginInterfaces\IPA\IEnhancedPlugin.cs" />
<Compile Include="PluginInterfaces\IPA\IPlugin.cs" />
<Compile Include="Logging\Logger.cs" />
<Compile Include="Logging\LogPrinter.cs" />
<Compile Include="Config\ModPrefs.cs" />
<Compile Include="JsonConverters\SemverRangeConverter.cs" />
<Compile Include="JsonConverters\SemverVersionConverter.cs" />
<Compile Include="Utilities\Async\SingleThreadTaskScheduler.cs" />
<Compile Include="Utilities\BeatSaber.cs" />
<Compile Include="Utilities\AlmostVersion.cs" />
<Compile Include="Utilities\CriticalSection.cs" />
<Compile Include="Utilities\EnumerableExtensions.cs" />
<Compile Include="Utilities\Ref.cs" />
<Compile Include="Utilities\ReflectionUtil.cs" />
<Compile Include="Loader\Composite\CompositeIPAPlugin.cs" />
<Compile Include="Logging\Printers\ColoredConsolePrinter.cs" />
<Compile Include="Logging\Printers\GlobalLogFilePrinter.cs" />
<Compile Include="Logging\Printers\GZFilePrinter.cs" />
<Compile Include="Logging\Printers\PluginLogFilePrinter.cs" />
<Compile Include="Logging\StandardLogger.cs" />
<Compile Include="Logging\UnityLogProvider.cs" />
<Compile Include="Loader\PluginComponent.cs" />
<Compile Include="Loader\PluginManager.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Updating\BeatMods\ApiEndpoint.cs" />
<Compile Include="Updating\BeatMods\Updater.cs" />
<Compile Include="Utilities\Extensions.cs" />
<Compile Include="Utilities\Async\Synchronization.cs" />
<Compile Include="Utilities\Utils.cs" />
<Compile Include="Utilities\Win32.cs" />
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<ItemGroup>
<PackageReference Include="Ionic.Zip">
<Version>1.9.1.8</Version>
</PackageReference>
<PackageReference Include="Lib.Harmony">
<Version>1.2.0.1</Version>
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<PackageReference Include="Mono.Cecil">
<Version>0.10.4</Version>
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<PackageReference Include="Newtonsoft.Json">
<Version>12.0.3</Version>
</PackageReference>
<PackageReference Include="Portable.System.ValueTuple">
<Version>1.0.1</Version>
</PackageReference>
<PackageReference Include="SemanticVersioning">
<Version>1.2.2</Version>
</PackageReference>
<PackageReference Include="AsyncBridge">
<Version>0.3.1</Version>
</PackageReference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Loader\manifest.json" />
<EmbeddedResource Include="icon_white.png" />
<EmbeddedResource Include="Loader\description.md" />
</ItemGroup>
<ItemGroup>
<None Include="icon_black.png" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project> </Project>

+ 44
- 0
IPA.Loader/PluginInterfaces/Attributes/LifecycleAttributes.cs View File

@ -0,0 +1,44 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IPA
{
internal enum EdgeLifecycleType
{
Enable, Disable
}
internal interface IEdgeLifecycleAttribute
{
EdgeLifecycleType Type { get; }
}
// TODO: is there a better way to manage this mess?
[AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)]
public sealed class OnEnableAttribute : Attribute, IEdgeLifecycleAttribute
{
EdgeLifecycleType IEdgeLifecycleAttribute.Type => EdgeLifecycleType.Enable;
}
[AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)]
public sealed class OnStartAttribute : Attribute, IEdgeLifecycleAttribute
{
EdgeLifecycleType IEdgeLifecycleAttribute.Type => EdgeLifecycleType.Enable;
}
[AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)]
public sealed class OnDisableAttribute : Attribute, IEdgeLifecycleAttribute
{
EdgeLifecycleType IEdgeLifecycleAttribute.Type => EdgeLifecycleType.Disable;
}
[AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)]
public sealed class OnExitAttribute : Attribute, IEdgeLifecycleAttribute
{
EdgeLifecycleType IEdgeLifecycleAttribute.Type => EdgeLifecycleType.Disable;
}
}

+ 30
- 0
IPA.Loader/PluginInterfaces/Attributes/PluginAttribute.cs View File

@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IPA
{
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
public sealed class PluginAttribute : Attribute
{
public RuntimeOptions RuntimeOptions { get; }
public PluginAttribute(RuntimeOptions runtimeOptions)
{
RuntimeOptions = runtimeOptions;
}
}
public enum RuntimeOptions
{
SingleStartInit,
DynamicInit,
// TODO: do I want this?
SingleDynamicInit
}
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Constructor, AllowMultiple = false, Inherited = false)]
public sealed class InitAttribute : Attribute { }
}

+ 22
- 19
IPA.Loader/PluginInterfaces/BeatSaber/IDisablablePlugin.cs View File

@ -1,19 +1,22 @@
namespace IPA
{
/// <summary>
/// Provides methods to allow runtime disabling of a plugin.
/// </summary>
public interface IDisablablePlugin : IPlugin
{
/// <summary>
/// Called when a plugin is disabled at runtime. This should disable things like Harmony patches and unsubscribe
/// from events. After this is called there should be no lingering effects of the mod.
/// </summary>
/// <remarks>
/// This will get called at shutdown, after <see cref="IPlugin.OnApplicationQuit"/>, as well as when the
/// plugin is disabled at runtime.
/// </remarks>
void OnDisable();
}
}
using System;
namespace IPA
{
/// <summary>
/// Provides methods to allow runtime disabling of a plugin.
/// </summary>
[Obsolete("Use the attribute-based system instead.")]
public interface IDisablablePlugin : IPlugin
{
/// <summary>
/// Called when a plugin is disabled at runtime. This should disable things like Harmony patches and unsubscribe
/// from events. After this is called there should be no lingering effects of the mod.
/// </summary>
/// <remarks>
/// This will get called at shutdown, after <see cref="IPlugin.OnApplicationQuit"/>, as well as when the
/// plugin is disabled at runtime.
/// </remarks>
void OnDisable();
}
}

+ 32
- 31
IPA.Loader/PluginInterfaces/BeatSaber/IEnhancedPlugin.cs View File

@ -1,31 +1,32 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IPA
{
/// <inheritdoc cref="IPlugin" />
/// <summary>
/// An enhanced version of a standard BeatSaber plugin.
/// </summary>
public interface IEnhancedPlugin : IPlugin
{
/// <summary>
/// Gets invoked on every graphic update.
/// </summary>
void OnUpdate();
/// <summary>
/// Gets invoked on ever physics update.
/// </summary>
void OnFixedUpdate();
/// <summary>
/// Called after Update.
/// </summary>
void OnLateUpdate();
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IPA
{
/// <inheritdoc cref="IPlugin" />
/// <summary>
/// An enhanced version of a standard BeatSaber plugin.
/// </summary>
[Obsolete("Use the attribute-based system instead.")]
public interface IEnhancedPlugin : IPlugin
{
/// <summary>
/// Gets invoked on every graphic update.
/// </summary>
void OnUpdate();
/// <summary>
/// Gets invoked on ever physics update.
/// </summary>
void OnFixedUpdate();
/// <summary>
/// Called after Update.
/// </summary>
void OnLateUpdate();
}
}

+ 53
- 51
IPA.Loader/PluginInterfaces/BeatSaber/IPlugin.cs View File

@ -1,51 +1,53 @@
using UnityEngine.SceneManagement;
namespace IPA
{
/// <summary>
/// Interface for BSIPA plugins. Every class that implements this will be loaded if the DLL is placed at
/// &lt;install dir&gt;/Plugins.
/// </summary>
/// <remarks>
/// Mods implemented with this interface should handle being enabled at runtime properly, unless marked
/// with the "no-runtime-enable" feature.
/// </remarks>
public interface IPlugin
{
/// <summary>
/// Called when a plugin is enabled. This is where you should set up Harmony patches and the like.
/// </summary>
/// <remarks>
/// This will be called after <c>Init</c>, and will be called when the plugin loads normally too.
/// When a plugin is disabled at startup, neither this nor Init will be called until it is enabled.
///
/// Init will only ever be called once.
/// </remarks>
void OnEnable();
/// <summary>
/// Gets invoked when the application is closed.
/// </summary>
void OnApplicationQuit();
/// <summary>
/// Gets invoked whenever a scene is loaded.
/// </summary>
/// <param name="scene">The scene currently loaded</param>
/// <param name="sceneMode">The type of loading</param>
void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode);
/// <summary>
/// Gets invoked whenever a scene is unloaded
/// </summary>
/// <param name="scene">The unloaded scene</param>
void OnSceneUnloaded(Scene scene);
/// <summary>
/// Gets invoked whenever a scene is changed
/// </summary>
/// <param name="prevScene">The Scene that was previously loaded</param>
/// <param name="nextScene">The Scene being loaded</param>
void OnActiveSceneChanged(Scene prevScene, Scene nextScene);
}
}
using System;
using UnityEngine.SceneManagement;
namespace IPA
{
/// <summary>
/// Interface for BSIPA plugins. Every class that implements this will be loaded if the DLL is placed at
/// &lt;install dir&gt;/Plugins.
/// </summary>
/// <remarks>
/// Mods implemented with this interface should handle being enabled at runtime properly, unless marked
/// with the "no-runtime-enable" feature.
/// </remarks>
[Obsolete("Use the attribute-based system instead.")]
public interface IPlugin
{
/// <summary>
/// Called when a plugin is enabled. This is where you should set up Harmony patches and the like.
/// </summary>
/// <remarks>
/// This will be called after <c>Init</c>, and will be called when the plugin loads normally too.
/// When a plugin is disabled at startup, neither this nor Init will be called until it is enabled.
///
/// Init will only ever be called once.
/// </remarks>
void OnEnable();
/// <summary>
/// Gets invoked when the application is closed.
/// </summary>
void OnApplicationQuit();
/// <summary>
/// Gets invoked whenever a scene is loaded.
/// </summary>
/// <param name="scene">The scene currently loaded</param>
/// <param name="sceneMode">The type of loading</param>
void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode);
/// <summary>
/// Gets invoked whenever a scene is unloaded
/// </summary>
/// <param name="scene">The unloaded scene</param>
void OnSceneUnloaded(Scene scene);
/// <summary>
/// Gets invoked whenever a scene is changed
/// </summary>
/// <param name="prevScene">The Scene that was previously loaded</param>
/// <param name="nextScene">The Scene being loaded</param>
void OnActiveSceneChanged(Scene prevScene, Scene nextScene);
}
}

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