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refactor
Michael Guedko 6 years ago
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2 changed files with 89 additions and 2 deletions
  1. +51
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      IPA.sln
  2. +38
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      README.md

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IPA.sln View File

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "IPA", "IPA\IPA.csproj", "{14092533-98BB-40A4-9AFC-27BB75672A70}"
ProjectSection(ProjectDependencies) = postProject
{D1390268-F68B-4A55-B50D-EAD25756C8EF} = {D1390268-F68B-4A55-B50D-EAD25756C8EF}
{D1C61AF5-0D2D-4752-8203-1C6929025F7C} = {D1C61AF5-0D2D-4752-8203-1C6929025F7C}
{E2848BFB-5432-42F4-8AE0-D2EC0CDF2F71} = {E2848BFB-5432-42F4-8AE0-D2EC0CDF2F71}
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Launcher", "Launcher\Launcher.csproj", "{D1390268-F68B-4A55-B50D-EAD25756C8EF}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "IllusionPlugin", "IllusionPlugin\IllusionPlugin.csproj", "{E2848BFB-5432-42F4-8AE0-D2EC0CDF2F71}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "IllusionInjector", "IllusionInjector\IllusionInjector.csproj", "{D1C61AF5-0D2D-4752-8203-1C6929025F7C}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "IPA.Tests", "IPA.Tests\IPA.Tests.csproj", "{C66092B0-5C1E-44E9-B524-E0E8E1425379}"
EndProject
Global
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Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
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{D1390268-F68B-4A55-B50D-EAD25756C8EF}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{D1C61AF5-0D2D-4752-8203-1C6929025F7C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{D1C61AF5-0D2D-4752-8203-1C6929025F7C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D1C61AF5-0D2D-4752-8203-1C6929025F7C}.Release|Any CPU.Build.0 = Release|Any CPU
{C66092B0-5C1E-44E9-B524-E0E8E1425379}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C66092B0-5C1E-44E9-B524-E0E8E1425379}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C66092B0-5C1E-44E9-B524-E0E8E1425379}.Release|Any CPU.ActiveCfg = Release|Any CPU
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README.md View File

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# IPA-Reloaded
Updated version of IPA
# IPA
Illusion Plugin Architecture (Reloaded) - let's you inject code into Unity projects.
## How To Install
1. Download a release (https://github.com/Eusth/IPA/releases)
2. Extract the contents into the game folder
3. Drag & drop the game exe onto **IPA.exe**
4. Start the game as usual (the generated shortcut is optional)
**Optional:**
To verify it worked, start the game with the `--verbose` flag. If a new console window opens with debug info, then you're good.
## How To Uninstall
1. Drag & drop the game exe onto **IPA.exe** while holding <kbd>Alt</kbd>
2. Done
## How To Develop
1. Create a new **Class Library** C# project (.NET 2.0 to 3.5 (for LINQ))
2. Download a release and add **IllusionPlugin.dll** to your references
3. Implement `IPlugin` or `IEnhancedPlugin`
4. Build the project and copy the DLL into the Plugins folder of the game
## How To Keep The Game Patched
When patching, IPA automatically creates a shortcut that keeps everything up-to-date. This simply makes sure that your DLLs remain patched even after an update.
## Arguments
`IPA.exe file-to-patch [arguments]`
- `--launch`: Launch the game after patching
- `--revert`: Revert changes made by IPA (= unpatch the game)
- `--nowait`: Never keep the console open
Unconsumed arguments will be passed on to the game in case of `--launch`.

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