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@ -10,9 +10,7 @@ The installer has quite a few options, which are documented inline with the `-h` |
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This is what it currently looks like: |
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This is what it currently looks like: |
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> |
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> [!code[IPA command line](_ipa_command_line.txt "the result of IPA.exe -h")] |
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[!code[IPA command line](_ipa_command_line.txt "the result of IPA.exe -h")] |
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# [The Game](#tab/game) |
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# [The Game](#tab/game) |
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@ -21,7 +19,7 @@ The game *also* gets quite a few command line options, though there isn't anythi |
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Here's a quick list of what they are and what they do. |
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Here's a quick list of what they are and what they do. |
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- `--debug` |
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- `--debug` |
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> Enables the loading of debug information in Mono. The debugging information must be in the portable PDB format, |
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> Enables the loading of debug information in Mono. The debugging information must be in the portable PDB format, |
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> in the same location as the DLL that it's for. |
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> in the same location as the DLL that it's for. |
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@ -29,8 +27,9 @@ Here's a quick list of what they are and what they do. |
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> This overrides the config settings `Debug.ShowDebug` and `Debug.ShowCallSource`. |
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> This overrides the config settings `Debug.ShowDebug` and `Debug.ShowCallSource`. |
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- `--mono-debug` |
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- `--mono-debug` |
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> Enables the built-in Mono soft debugger engine. |
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> Enables the built-in Mono soft debugger engine. |
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> By default, it acts as a client, and requires that there be a soft |
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> By default, it acts as a client, and requires that there be a soft |
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@ -38,16 +37,18 @@ Here's a quick list of what they are and what they do. |
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> Implies `--debug`. |
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> Implies `--debug`. |
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- `--server` |
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- `--server` |
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> Does nothing on its own. |
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> Does nothing on its own. |
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> When paired with `--mono-debug`, this option makes the Mono soft debugger act in server mode. It begins listening on |
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> When paired with `--mono-debug`, this option makes the Mono soft debugger act in server mode. It begins listening on |
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> port 10000 on any address, and will pause startup (with no window) until a debugger is connected. I reccommend using |
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> port 10000 on any address, and will pause startup (with no window) until a debugger is connected. I reccommend using |
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> SDB, but that is a command line debugger and a lot of people don't care for those. |
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> SDB, but that is a command line debugger and a lot of people don't care for those. |
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- `--no-yeet` |
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- `--no-yeet` |
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> Disables mod yeeting. |
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> Disables mod yeeting. |
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> By default, whenever BSIPA detects that the game is now running a newer version than previous runs, it will move all |
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> By default, whenever BSIPA detects that the game is now running a newer version than previous runs, it will move all |
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@ -56,8 +57,9 @@ Here's a quick list of what they are and what they do. |
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> Overrides the config setting `YeetMods`. |
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> Overrides the config setting `YeetMods`. |
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- `--condense-logs` |
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- `--condense-logs` |
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> Reduces the number of log files BSIPA will output for a given session. |
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> Reduces the number of log files BSIPA will output for a given session. |
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> By default, BSIPA will create a subfolder in the `Logs` folder for each mod sublog, as well as each mod. This disables |
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> By default, BSIPA will create a subfolder in the `Logs` folder for each mod sublog, as well as each mod. This disables |
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@ -66,7 +68,7 @@ Here's a quick list of what they are and what they do. |
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> Overrides the config setting `Debug.CondenseModLogs`. |
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> Overrides the config setting `Debug.CondenseModLogs`. |
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- `--no-updates` |
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- `--no-updates` |
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> Disables automatic updating. |
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> Disables automatic updating. |
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> By default, BSIPA will check [BeatMods](http://beatmods.com) for all of the loaded mods to see if there is a new version |
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> By default, BSIPA will check [BeatMods](http://beatmods.com) for all of the loaded mods to see if there is a new version |
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@ -74,3 +76,4 @@ Here's a quick list of what they are and what they do. |
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> Overrides the config settings `Updates.AutoCheckUpdates` and `Updates.AutoUpdate`. |
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> Overrides the config settings `Updates.AutoCheckUpdates` and `Updates.AutoUpdate`. |
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