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Switched to the correct version of libraries

pull/46/head
Anairkoen Schno 5 years ago
parent
commit
9a9db2f90e
3 changed files with 0 additions and 22 deletions
  1. BIN
      Refs/BeatSaberCustomUI.dll
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    -22
      Refs/BeatSaberCustomUI.xml
  3. BIN
      Refs/Unity.TextMeshPro.dll

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Refs/BeatSaberCustomUI.dll View File


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Refs/BeatSaberCustomUI.xml View File

@ -129,28 +129,6 @@
<param name="sizeDelta">The size of the color picker's RectTransform.</param>
<returns></returns>
</member>
<member name="M:CustomUI.BeatSaber.BeatSaberUI.CreateTextSegmentedControl(UnityEngine.RectTransform,UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Events.UnityAction{System.Int32},System.Single,System.Single)">
<summary>
Creates a custom TextSegmentedControl component.
</summary>
<param name="parent">Thet transform to parent the new TextSegmentedControl component to.</param>
<param name="anchoredPosition">The position the TextSegmentedControl component should be anchored to.</param>
<param name="sizeDelta">The size of the TextSegmentedControl component RectTransform.</param>
<param name="onValueChanged">Callback when the user clicks on one of the segments.</param>
<param name="fontSize">Size of text in segments.</param>
<param name="padding">Size of padding in segments.</param>
<returns>The newly created TextSegmentedControl component.</returns>
</member>
<member name="M:CustomUI.BeatSaber.BeatSaberUI.CreateIconSegmentedControl(UnityEngine.RectTransform,UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Events.UnityAction{System.Int32})">
<summary>
Creates a custom IconSegmentedControl component.
</summary>
<param name="parent">Thet transform to parent the new IconSegmentedControl component to.</param>
<param name="anchoredPosition">The position the IconSegmentedControl component should be anchored to.</param>
<param name="sizeDelta">The size of the IconSegmentedControl component RectTransform.</param>
<param name="onValueChanged">Callback when the user clicks on one of the segments.</param>
<returns>The newly created IconSegmentedControl component.</returns>
</member>
<member name="F:CustomUI.BeatSaber.CustomFlowCoordinator.parentFlowCoordinator">
<summary>
The FlowCoordinator that presented this FlowCoordinator


BIN
Refs/Unity.TextMeshPro.dll View File


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