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@ -9,10 +9,11 @@ using CommonMark.Syntax; |
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using UnityEngine.UI; |
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using UnityEngine.UI; |
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using TMPro; |
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using TMPro; |
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using CustomUI.BeatSaber; |
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using CustomUI.BeatSaber; |
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using IPA.Utilities; |
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namespace BSIPA_ModList.UI.ViewControllers |
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namespace BSIPA_ModList.UI.ViewControllers |
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{ |
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{ |
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[RequireComponent(typeof(RectTransform), typeof(ScrollRect))] |
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[RequireComponent(typeof(RectTransform))] |
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public class MarkdownView : MonoBehaviour |
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public class MarkdownView : MonoBehaviour |
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{ |
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{ |
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private class TagTypeComponent : MonoBehaviour |
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private class TagTypeComponent : MonoBehaviour |
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@ -35,10 +36,9 @@ namespace BSIPA_ModList.UI.ViewControllers |
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public RectTransform rectTransform => GetComponent<RectTransform>(); |
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public RectTransform rectTransform => GetComponent<RectTransform>(); |
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private ScrollRect view; |
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private ScrollView scrView; |
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private RectTransform content; |
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private RectTransform content; |
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private RectTransform viewport; |
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private RectTransform viewport; |
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private Scrollbar scrollbar; |
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private CommonMarkSettings settings; |
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private CommonMarkSettings settings; |
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public MarkdownView() |
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public MarkdownView() |
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@ -72,7 +72,7 @@ namespace BSIPA_ModList.UI.ViewControllers |
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protected void Awake() |
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protected void Awake() |
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{ |
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{ |
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view = GetComponent<ScrollRect>(); |
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/*view = GetComponent<ScrollRect>(); |
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view.verticalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHide; |
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view.verticalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHide; |
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view.vertical = true; |
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view.vertical = true; |
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view.horizontal = false; |
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view.horizontal = false; |
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@ -84,7 +84,9 @@ namespace BSIPA_ModList.UI.ViewControllers |
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scrollbar.transform.SetParent(transform); |
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scrollbar.transform.SetParent(transform); |
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scrollbar.direction = Scrollbar.Direction.TopToBottom; |
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scrollbar.direction = Scrollbar.Direction.TopToBottom; |
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scrollbar.interactable = true; |
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scrollbar.interactable = true; |
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view.verticalScrollbar = scrollbar; |
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view.verticalScrollbar = scrollbar;*/ |
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gameObject.SetActive(false); |
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var vpgo = new GameObject("Viewport"); |
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var vpgo = new GameObject("Viewport"); |
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viewport = vpgo.AddComponent<RectTransform>(); |
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viewport = vpgo.AddComponent<RectTransform>(); |
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@ -101,7 +103,7 @@ namespace BSIPA_ModList.UI.ViewControllers |
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vpim.sprite = WhitePixel; |
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vpim.sprite = WhitePixel; |
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vpim.material = CustomUI.Utilities.UIUtilities.NoGlowMaterial; |
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vpim.material = CustomUI.Utilities.UIUtilities.NoGlowMaterial; |
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view.viewport = viewport; |
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//view.viewport = viewport;
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content = new GameObject("Content Wrapper").AddComponent<RectTransform>(); |
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content = new GameObject("Content Wrapper").AddComponent<RectTransform>(); |
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content.SetParent(viewport); |
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content.SetParent(viewport); |
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@ -117,7 +119,37 @@ namespace BSIPA_ModList.UI.ViewControllers |
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content.anchoredPosition = Vector2.zero; |
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content.anchoredPosition = Vector2.zero; |
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//content.sizeDelta = Vector2.zero;
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//content.sizeDelta = Vector2.zero;
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view.content = content; |
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//view.content = content;
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var pageUp = Instantiate(Resources.FindObjectsOfTypeAll<Button>().Last((Button x) => x.name == "PageUpButton"), rectTransform, false); |
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var pageDown = Instantiate(Resources.FindObjectsOfTypeAll<Button>().Last((Button x) => x.name == "PageDownButton"), rectTransform, false); |
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{ |
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var pup_rt = pageUp.transform as RectTransform; |
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var pup_sof = pup_rt.sizeDelta.y; |
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var pup_xoff = (rectTransform.sizeDelta.x / 2) + (pup_sof / 2); |
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pup_rt.anchoredPosition = new Vector2(pup_xoff, pup_rt.anchoredPosition.y); |
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var pup_bg_rt = pup_rt.Find("BG") as RectTransform; |
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pup_bg_rt.sizeDelta = new Vector2(pup_bg_rt.sizeDelta.y, pup_bg_rt.sizeDelta.y); |
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//Destroy(pageUp.GetComponent<Touchable>()); // destroy Touchable component to fix hitboxes
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} |
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{ |
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var pdn_rt = pageDown.transform as RectTransform; |
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var pdn_sof = pdn_rt.sizeDelta.y; |
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var pdn_xoff = (rectTransform.sizeDelta.x / 2) + (pdn_sof / 2); |
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pdn_rt.anchoredPosition = new Vector2(pdn_xoff, pdn_rt.anchoredPosition.y); |
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var pdn_bg_rt = pdn_rt.Find("BG") as RectTransform; |
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pdn_bg_rt.sizeDelta = new Vector2(pdn_bg_rt.sizeDelta.y, pdn_bg_rt.sizeDelta.y); |
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//Destroy(pageDown.GetComponent<Touchable>()); // destroy Touchable component to fix hitboxes
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} |
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scrView = gameObject.AddComponent<ScrollView>(); |
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scrView.SetPrivateField("_pageUpButton", pageUp); |
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scrView.SetPrivateField("_pageDownButton", pageDown); |
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scrView.SetPrivateField("_contentRectTransform", content); |
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scrView.SetPrivateField("_viewport", viewport); |
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gameObject.SetActive(true); |
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} |
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} |
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private static Sprite whitePixel; |
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private static Sprite whitePixel; |
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@ -151,11 +183,11 @@ namespace BSIPA_ModList.UI.ViewControllers |
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else if (resetContentPosition) |
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else if (resetContentPosition) |
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{ |
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{ |
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resetContentPosition = false; |
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resetContentPosition = false; |
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var v = content.anchoredPosition; |
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/*var v = content.anchoredPosition; |
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v.y = -(content.rect.height / 2); |
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v.y = -(content.rect.height / 2); |
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content.anchoredPosition = v; |
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content.anchoredPosition = v;*/ |
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scrView.Setup(); |
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} |
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} |
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} |
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} |
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private bool resetContentPosition = false; |
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private bool resetContentPosition = false; |
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@ -177,6 +209,9 @@ namespace BSIPA_ModList.UI.ViewControllers |
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{ |
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{ |
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var block = node.Block; |
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var block = node.Block; |
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const float BreakHeight = .5f; |
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const int TextInset = 1; |
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void Spacer(float size = 1.5f) |
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void Spacer(float size = 1.5f) |
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{ |
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{ |
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var go = new GameObject("Spacer", typeof(RectTransform)); |
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var go = new GameObject("Spacer", typeof(RectTransform)); |
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@ -206,12 +241,12 @@ namespace BSIPA_ModList.UI.ViewControllers |
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vlayout.anchorMax = new Vector2(.5f, .5f); |
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vlayout.anchorMax = new Vector2(.5f, .5f); |
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vlayout.localScale = Vector3.one; |
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vlayout.localScale = Vector3.one; |
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vlayout.localPosition = Vector3.zero; |
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vlayout.localPosition = Vector3.zero; |
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if (isDoc) |
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if (isDoc) |
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{ |
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{ |
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vlayout.sizeDelta = Vector2.zero; |
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vlayout.sizeDelta = Vector2.zero; |
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vlayout.anchorMin = Vector2.zero; |
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vlayout.anchorMin = Vector2.zero; |
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vlayout.anchorMax = Vector2.one; |
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vlayout.anchorMax = Vector2.one; |
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vlayout.anchoredPosition = new Vector2(0f, -30f); // no idea where this -30 comes from, but it works for my use
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} |
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} |
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var tt = go.AddComponent<TagTypeComponent>(); |
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var tt = go.AddComponent<TagTypeComponent>(); |
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tt.Tag = block.Tag; |
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tt.Tag = block.Tag; |
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@ -245,6 +280,56 @@ namespace BSIPA_ModList.UI.ViewControllers |
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return null; |
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return null; |
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} |
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} |
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void ThematicBreak() |
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{ // TODO: Fix positioning
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var go = new GameObject("ThematicBreak", typeof(RectTransform), typeof(HorizontalLayoutGroup)); |
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var vlayout = go.GetComponent<RectTransform>(); |
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vlayout.SetParent(layout.Peek()); |
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var l = go.GetComponent<HorizontalLayoutGroup>(); |
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#if DEBUG && UI_CONFIGURE_MARKDOWN_THEMATIC_BREAK
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l.childControlHeight = (tbreakSettings & 0b0001) != 0; // if set, not well behaved
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l.childControlWidth = (tbreakSettings & 0b0010) != 0; |
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l.childForceExpandHeight = (tbreakSettings & 0b0100) != 0; // if set, not well behaved
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l.childForceExpandWidth = (tbreakSettings & 0b1000) != 0; |
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#else
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l.childControlHeight = false; |
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l.childControlWidth = false; |
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l.childForceExpandHeight = false; |
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l.childForceExpandWidth = false; |
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#endif
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l.childAlignment = TextAnchor.UpperCenter; |
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l.spacing = 0f; |
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vlayout.localScale = Vector3.one; |
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vlayout.anchoredPosition = Vector2.zero; |
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vlayout.anchorMin = new Vector2(.5f, .5f); |
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vlayout.anchorMax = new Vector2(.5f, .5f); |
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vlayout.sizeDelta = new Vector2(layout.Peek().rect.width, BreakHeight); |
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vlayout.localPosition = Vector3.zero; |
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currentText = null; |
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go = new GameObject("ThematicBreak Bar", typeof(RectTransform), typeof(Image), typeof(LayoutElement)); |
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var im = go.GetComponent<Image>(); |
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im.color = Color.white; |
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// i think i need to copy the sprite because i'm using the same one for the mask
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im.sprite = Sprite.Create(WhitePixel.texture, WhitePixel.rect, Vector2.zero); |
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im.material = CustomUI.Utilities.UIUtilities.NoGlowMaterial; |
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var rt = go.GetComponent<RectTransform>(); |
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rt.SetParent(vlayout); |
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var le = go.GetComponent<LayoutElement>(); |
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le.minWidth = le.preferredWidth = layout.Peek().rect.width; |
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le.minHeight = le.preferredHeight = BreakHeight; |
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le.flexibleHeight = le.flexibleWidth = 1f; |
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rt.localScale = Vector3.one; |
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rt.localPosition = Vector3.zero; |
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rt.anchoredPosition = Vector3.zero; |
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rt.anchorMin = Vector2.zero; |
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rt.anchorMax = Vector2.one; |
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rt.sizeDelta = new Vector2(layout.Peek().rect.width, BreakHeight); |
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Spacer(1f); |
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} |
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switch (block.Tag) |
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switch (block.Tag) |
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{ |
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{ |
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case BlockTag.Document: |
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case BlockTag.Document: |
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@ -252,66 +337,25 @@ namespace BSIPA_ModList.UI.ViewControllers |
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break; |
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break; |
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case BlockTag.SetextHeading: |
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case BlockTag.SetextHeading: |
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var l = BlockNode("SeHeading", .1f, false, t => t.hData = block.Heading); |
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var l = BlockNode("SeHeading", .1f, false, t => t.hData = block.Heading); |
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if (l) l.childAlignment = TextAnchor.UpperCenter; // TODO: fix centering
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if (l) |
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{ |
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l.childAlignment = TextAnchor.UpperCenter; |
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l.padding = new RectOffset(TextInset, TextInset, 0, 0); |
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} |
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else ThematicBreak(); |
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break; |
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break; |
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case BlockTag.AtxHeading: |
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case BlockTag.AtxHeading: |
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l = BlockNode("AtxHeading", .1f, false, t => t.hData = block.Heading); |
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l = BlockNode("AtxHeading", .1f, false, t => t.hData = block.Heading); |
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if (l) l.padding = new RectOffset(TextInset, TextInset, 0, 0); |
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if (l && block.Heading.Level == 1) |
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if (l && block.Heading.Level == 1) |
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l.childAlignment = TextAnchor.UpperCenter; |
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l.childAlignment = TextAnchor.UpperCenter; |
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break; |
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break; |
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case BlockTag.Paragraph: |
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case BlockTag.Paragraph: |
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l = BlockNode("Paragraph", .1f, false, spacer: 1.5f); |
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l = BlockNode("Paragraph", .1f, false, spacer: 1.5f); |
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if (l) l.padding = new RectOffset(TextInset, TextInset, 0, 0); |
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break; |
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break; |
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case BlockTag.ThematicBreak: |
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case BlockTag.ThematicBreak: |
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{ // TODO: fix this, it doesn't want to actually show up properly
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const float BreakHeight = .5f; |
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var go = new GameObject("ThematicBreak", typeof(RectTransform), typeof(HorizontalLayoutGroup)); |
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var vlayout = go.GetComponent<RectTransform>(); |
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vlayout.SetParent(layout.Peek()); |
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l = go.GetComponent<HorizontalLayoutGroup>(); |
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#if DEBUG && UI_CONFIGURE_MARKDOWN_THEMATIC_BREAK
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l.childControlHeight = (tbreakSettings & 0b0001) != 0; // if set, not well behaved
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l.childControlWidth = (tbreakSettings & 0b0010) != 0; |
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l.childForceExpandHeight = (tbreakSettings & 0b0100) != 0; // if set, not well behaved
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l.childForceExpandWidth = (tbreakSettings & 0b1000) != 0; |
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#else
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l.childControlHeight = false; |
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l.childControlWidth = false; |
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l.childForceExpandHeight = false; |
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l.childForceExpandWidth = false; |
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#endif
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l.spacing = 0f; |
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vlayout.localScale = Vector3.one; |
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vlayout.anchoredPosition = Vector2.zero; |
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vlayout.anchorMin = new Vector2(.5f, .5f); |
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vlayout.anchorMax = new Vector2(.5f, .5f); |
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vlayout.sizeDelta = new Vector2(layout.Peek().rect.width - BreakHeight, BreakHeight); |
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vlayout.localPosition = Vector3.zero; |
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currentText = null; |
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go = new GameObject("ThematicBreak Bar", typeof(RectTransform), typeof(Image), typeof(LayoutElement)); |
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var im = go.GetComponent<Image>(); |
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im.color = Color.white; |
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// i think i need to copy the sprite because i'm using the same one for the mask
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im.sprite = Sprite.Create(WhitePixel.texture, WhitePixel.rect, Vector2.zero); |
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im.material = CustomUI.Utilities.UIUtilities.NoGlowMaterial; |
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var rt = go.GetComponent<RectTransform>(); |
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rt.SetParent(vlayout); |
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var le = go.GetComponent<LayoutElement>(); |
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le.minWidth = le.preferredWidth = layout.Peek().rect.width - BreakHeight; |
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le.minHeight = le.preferredHeight = BreakHeight; |
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le.flexibleHeight = le.flexibleWidth = 1f; |
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rt.localScale = Vector3.one; |
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rt.localPosition = Vector3.zero; |
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rt.anchoredPosition = Vector3.zero; |
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rt.anchorMin = Vector2.zero; |
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rt.anchorMax = Vector2.one; |
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rt.sizeDelta = new Vector2(layout.Peek().rect.width - BreakHeight, BreakHeight); |
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Spacer(1f); |
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} |
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ThematicBreak(); |
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break; |
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break; |
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// TODO: add the rest of the tag types
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// TODO: add the rest of the tag types
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} |
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} |
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