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@ -52,6 +52,14 @@ namespace IPA.Utilities |
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private static volatile bool exitRecieved = false; |
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/// <summary>
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/// Enters a critical execution section. Does not nest.
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/// </summary>
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/// <note>
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/// During a critical execution section, the program must execute until the end of the section before
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/// exiting. If an exit signal is recieved during the section, it will be canceled, and the process
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/// will terminate at the end of the section.
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/// </note>
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public static void EnterExecuteSection() |
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{ |
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ResetExitHandlers(); |
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@ -60,6 +68,14 @@ namespace IPA.Utilities |
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_handler = sig => exitRecieved = true; |
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} |
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/// <summary>
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/// Exits a critical execution section. Does not nest.
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/// </summary>
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/// <note>
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/// During a critical execution section, the program must execute until the end of the section before
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/// exiting. If an exit signal is recieved during the section, it will be canceled, and the process
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/// will terminate at the end of the section.
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/// </note>
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public static void ExitExecuteSection() |
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{ |
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_handler = null; |
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@ -70,5 +86,44 @@ namespace IPA.Utilities |
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#endregion
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#region GC section
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// i wish i could reference GC_enable and GC_disable directly
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[DllImport("mono-2.0-bdwgc")] |
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private static extern void mono_unity_gc_enable(); |
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[DllImport("mono-2.0-bdwgc")] |
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private static extern void mono_unity_gc_disable(); |
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/// <summary>
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/// Enters a GC critical section. Each call to this must be paired with a call to <see cref="ExitGCSection"/>.
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/// </summary>
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/// <note>
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/// During a GC critical section, no GCs will occur.
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///
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/// This may throw an <see cref="EntryPointNotFoundException"/> if the build of Mono the game is running on does
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/// not have `mono_unity_gc_disable` exported. Use with caution.
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/// </note>
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public static void EnterGCSection() |
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{ |
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mono_unity_gc_disable(); |
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} |
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/// <summary>
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/// Exits a GC critical section. Each call to this must have a preceding call to <see cref="EnterGCSection"/>.
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/// </summary>
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/// <note>
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/// During a GC critical section, no GCs will occur.
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///
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/// This may throw an <see cref="EntryPointNotFoundException"/> if the build of Mono the game is running on does
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/// not have `mono_unity_gc_enable` exported. Use with caution.
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/// </note>
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public static void ExitGCSection() |
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{ |
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mono_unity_gc_enable(); |
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} |
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#endregion
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} |
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} |