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Add trace logging to new loader for debugging issues

pull/72/head
Anairkoen Schno 3 years ago
parent
commit
7a5d2f3362
Signed by: DaNike GPG Key ID: BEFB74D5F3FC4387
3 changed files with 92 additions and 72 deletions
  1. +67
    -67
      IPA.Injector/PermissionFix.cs
  2. +23
    -3
      IPA.Loader/Loader/PluginLoader.cs
  3. +2
    -2
      IPA.Loader/Loader/manifest.json

+ 67
- 67
IPA.Injector/PermissionFix.cs View File

@ -1,73 +1,73 @@
using IPA.Logging;
using System;
using System;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Security.AccessControl;
using System.Security.Principal;
using System.Threading.Tasks;
#if NET3
using Net3_Proxy;
#endif
namespace IPA.Injector
{
internal static class PermissionFix
using System.IO;
using System.Security.AccessControl;
using System.Security.Principal;
using System.Threading.Tasks;
#if NET3
using Net3_Proxy;
#endif
namespace IPA.Injector
{
internal static class PermissionFix
{
[SuppressMessage("Reliability", "CA2008:Do not create tasks without passing a TaskScheduler",
Justification = "I very explicitly want the default scheduler")]
public static Task FixPermissions(DirectoryInfo root)
{
if (!root.Exists) return new Task(() => { });
return Task.Factory.StartNew(() =>
{
var sw = Stopwatch.StartNew();
try
{
var acl = root.GetAccessControl();
var rules = acl.GetAccessRules(true, true, typeof(SecurityIdentifier));
var requestedRights = FileSystemRights.Modify;
var requestedInheritance = InheritanceFlags.ContainerInherit | InheritanceFlags.ObjectInherit;
var requestedPropagation = PropagationFlags.InheritOnly;
bool hasRule = false;
for (var i = 0; i < rules.Count; i++)
{
var rule = rules[i];
if (rule is FileSystemAccessRule fsrule
&& fsrule.AccessControlType == AccessControlType.Allow
&& fsrule.InheritanceFlags.HasFlag(requestedInheritance)
&& fsrule.PropagationFlags == requestedPropagation
&& fsrule.FileSystemRights.HasFlag(requestedRights))
{ hasRule = true; break; }
}
if (!hasRule)
{ // this is *sooo* fucking slow on first run
acl.AddAccessRule(
new FileSystemAccessRule(
new SecurityIdentifier(WellKnownSidType.WorldSid, null),
requestedRights,
requestedInheritance,
requestedPropagation,
AccessControlType.Allow
)
);
root.SetAccessControl(acl);
}
}
catch (Exception e)
{
Logger.log.Warn("Error configuring permissions in the game install dir");
Logger.log.Warn(e);
}
sw.Stop();
Logger.log.Info($"Configuring permissions took {sw.Elapsed}");
});
}
}
}
public static Task FixPermissions(DirectoryInfo root)
{
if (!root.Exists) return new Task(() => { });
return Task.Factory.StartNew(() =>
{
var sw = Stopwatch.StartNew();
try
{
var acl = root.GetAccessControl();
var rules = acl.GetAccessRules(true, true, typeof(SecurityIdentifier));
var requestedRights = FileSystemRights.Modify;
var requestedInheritance = InheritanceFlags.ContainerInherit | InheritanceFlags.ObjectInherit;
var requestedPropagation = PropagationFlags.InheritOnly;
bool hasRule = false;
for (var i = 0; i < rules.Count; i++)
{
var rule = rules[i];
if (rule is FileSystemAccessRule fsrule
&& fsrule.AccessControlType == AccessControlType.Allow
&& fsrule.InheritanceFlags.HasFlag(requestedInheritance)
&& fsrule.PropagationFlags == requestedPropagation
&& fsrule.FileSystemRights.HasFlag(requestedRights))
{ hasRule = true; break; }
}
if (!hasRule)
{ // this is *sooo* fucking slow on first run
acl.AddAccessRule(
new FileSystemAccessRule(
new SecurityIdentifier(WellKnownSidType.WorldSid, null),
requestedRights,
requestedInheritance,
requestedPropagation,
AccessControlType.Allow
)
);
root.SetAccessControl(acl);
}
}
catch (Exception e)
{
Logger.log.Warn("Error configuring permissions in the game install dir");
Logger.log.Warn(e);
}
sw.Stop();
Logger.log.Info($"Configuring permissions took {sw.Elapsed}");
});
}
}
}

+ 23
- 3
IPA.Loader/Loader/PluginLoader.cs View File

@ -765,7 +765,17 @@ namespace IPA.Loader
internal static void DoOrderResolution()
{
PluginsMetadata.Sort((a, b) => a.Version.CompareTo(b.Version));
#if DEBUG
// print starting order
Logger.loader.Debug(string.Join(", ", PluginsMetadata.StrJP()));
#endif
PluginsMetadata.Sort((a, b) => b.Version.CompareTo(a.Version));
#if DEBUG
// print base resolution order
Logger.loader.Debug(string.Join(", ", PluginsMetadata.StrJP()));
#endif
var metadataCache = new Dictionary<string, (PluginMetadata Meta, bool Enabled)>(PluginsMetadata.Count);
var pluginsToProcess = new List<PluginMetadata>(PluginsMetadata.Count);
@ -824,33 +834,40 @@ namespace IPA.Loader
meta = null;
disabled = false;
ignored = true;
Logger.loader.Trace($"Trying to resolve plugin '{id}'");
if (loadedPlugins.TryGetValue(id, out var foundMeta))
{
meta = foundMeta.Meta;
disabled = foundMeta.Disabled;
ignored = foundMeta.Ignored;
Logger.loader.Trace($"- Found already processed");
return true;
}
if (metadataCache!.TryGetValue(id, out var plugin))
{
Logger.loader.Trace($"- In metadata cache");
disabled = !plugin.Enabled;
meta = plugin.Meta;
if (!disabled)
{
Resolve(plugin.Meta, ref disabled, out ignored);
}
Logger.loader.Trace($"- '{id}' resolved as ignored:{ignored},disabled:{disabled}");
loadedPlugins.Add(id, (plugin.Meta, disabled, ignored));
return true;
}
Logger.loader.Trace($"- Not found");
return false;
}
void Resolve(PluginMetadata plugin, ref bool disabled, out bool ignored)
{
Logger.loader.Trace($">Resolving '{plugin.Name}'");
// first we need to check for loops in the resolution graph to prevent stack overflows
if (isProcessing.Contains(plugin))
{
Logger.loader.Error($"Loop detected while processing {plugin.Name}; flagging as ignored");
Logger.loader.Error($"Loop detected while processing '{plugin.Name}'; flagging as ignored");
// we can't safely add it to ignoredPlugins, because then when the ignore propagates up the stack,
// we may end up ignoring outselves again
ignored = true;
@ -873,7 +890,7 @@ namespace IPA.Loader
ReasonText = $"File {Utils.GetRelativePath(file.FullName, UnityGame.InstallPath)} does not exist"
});
Logger.loader.Warn($"File {Utils.GetRelativePath(file.FullName, UnityGame.InstallPath)}" +
$" (declared by {plugin.Name}) does not exist! Mod installation is incomplete, not loading it.");
$" (declared by '{plugin.Name}') does not exist! Mod installation is incomplete, not loading it.");
ignored = true;
return;
}
@ -960,6 +977,7 @@ namespace IPA.Loader
// after we handle dependencies and loadafters, then check conflicts
foreach (var conflict in plugin.Manifest.Conflicts)
{
Logger.loader.Trace($">- Checking conflict '{conflict.Key}' {conflict.Value}");
if (TryResolveId(conflict.Key, out var meta, out var conflDisabled, out var conflIgnored) && !conflIgnored && !conflDisabled)
{
// the conflict is only *actually* a problem if it is both not ignored and not disabled
@ -978,6 +996,8 @@ namespace IPA.Loader
outputOrder!.Add(plugin);
// loadbefores have already been preprocessed into loadafters
Logger.loader.Trace($">Processed '{plugin.Name}'");
}
// run TryResolveId over every plugin, which recursively calculates load order


+ 2
- 2
IPA.Loader/Loader/manifest.json View File

@ -5,10 +5,10 @@
"#![IPA.Loader.description.md]",
"A mod loader specifically for Beat Saber."
],
"gameVersion": "1.14.0",
"gameVersion": "1.16.1",
"id": "BSIPA",
"name": "Beat Saber IPA",
"version": "4.1.7-pre.2",
"version": "4.1.7-pre.3",
"icon": "IPA.icon_white.png",
"features": {
"IPA.DefineFeature": {


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