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@ -77,11 +77,14 @@ uid: articles.start.user |
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Many plugins will come in a zip such that the root of the zip represents the game install directory, so all you may have to |
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Many plugins will come in a zip such that the root of the zip represents the game install directory, so all you may have to |
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do is extract the plugin into the game installation folder. |
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do is extract the plugin into the game installation folder. |
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> [!NOTE] |
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> [!NOTE] For Linux users |
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> |
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> By default, WINE loads DLLs differently to Windows, causing issues with the injection. To make BSIPA's injection work |
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> with Wine, `winhttp` has to have a DLL override set to `native,builtin`. This is best achieved by putting |
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> `WINEDLLOVERRIDES="winhttp=native,builtin" %command%` in Beat Saber's launch options in Steam. |
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> |
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> |
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> For some reason, by default, Wine does not load DLLs in quite the same way that Windows does, causing issues with the injection. |
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> To make the injection work with Wine, `winhttp` has to have a DLL override set to `native,builtin`. This can be set either through |
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> Protontricks, or with the following `.reg` file. |
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> Alternatively, this can be set either through Protontricks, or using the following |
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> `.reg` file: |
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> |
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> |
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> ```reg |
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> ```reg |
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> REGEDIT4 |
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> REGEDIT4 |
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@ -89,8 +92,9 @@ uid: articles.start.user |
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> "winhttp"="native,builtin" |
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> "winhttp"="native,builtin" |
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> ``` |
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> ``` |
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> |
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> |
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> For Steam there's a per-game Wine prefix under `compatdata`. In this case `SteamLibrary/steamapps/compatdata/620980/pfx/user.reg`. |
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> Changes to this file will likely be ovewritten when the game updates or if local files are validated through Steam. |
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> For Steam, each game's Wine prefix is located under `compatdata`; in Beat Saber's case `SteamLibrary/steamapps/compatdata/620980/pfx/user.reg`. |
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> Changes to this file might be ovewritten when the game or Proton are updated however, so the launch options method is |
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> recommended. |
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Thats really all you have to do! The installation should persist across game updates for as long as `winhttp.dll` is present in |
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Thats really all you have to do! The installation should persist across game updates for as long as `winhttp.dll` is present in |
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the game directory, though your plugins will be moved to a different folder when it does update so things don't break horribly. |
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the game directory, though your plugins will be moved to a different folder when it does update so things don't break horribly. |
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