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Merge pull request #86 from Atemu/linux-docs

Improve Linux installation docs
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nike4613 1 year ago
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      docs/articles/start-user.md

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@ -77,11 +77,14 @@ uid: articles.start.user
Many plugins will come in a zip such that the root of the zip represents the game install directory, so all you may have to Many plugins will come in a zip such that the root of the zip represents the game install directory, so all you may have to
do is extract the plugin into the game installation folder. do is extract the plugin into the game installation folder.
> [!NOTE]
> [!NOTE] For Linux users
>
> By default, WINE loads DLLs differently to Windows, causing issues with the injection. To make BSIPA's injection work
> with Wine, `winhttp` has to have a DLL override set to `native,builtin`. This is best achieved by putting
> `WINEDLLOVERRIDES="winhttp=native,builtin" %command%` in Beat Saber's launch options in Steam.
> >
> For some reason, by default, Wine does not load DLLs in quite the same way that Windows does, causing issues with the injection.
> To make the injection work with Wine, `winhttp` has to have a DLL override set to `native,builtin`. This can be set either through
> Protontricks, or with the following `.reg` file.
> Alternatively, this can be set either through Protontricks, or using the following
> `.reg` file:
> >
> ```reg > ```reg
> REGEDIT4 > REGEDIT4
@ -89,8 +92,9 @@ uid: articles.start.user
> "winhttp"="native,builtin" > "winhttp"="native,builtin"
> ``` > ```
> >
> For Steam there's a per-game Wine prefix under `compatdata`. In this case `SteamLibrary/steamapps/compatdata/620980/pfx/user.reg`.
> Changes to this file will likely be ovewritten when the game updates or if local files are validated through Steam.
> For Steam, each game's Wine prefix is located under `compatdata`; in Beat Saber's case `SteamLibrary/steamapps/compatdata/620980/pfx/user.reg`.
> Changes to this file might be ovewritten when the game or Proton are updated however, so the launch options method is
> recommended.
Thats really all you have to do! The installation should persist across game updates for as long as `winhttp.dll` is present in Thats really all you have to do! The installation should persist across game updates for as long as `winhttp.dll` is present in
the game directory, though your plugins will be moved to a different folder when it does update so things don't break horribly. the game directory, though your plugins will be moved to a different folder when it does update so things don't break horribly.


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