|
@ -1,33 +0,0 @@ |
|
|
using System; |
|
|
|
|
|
using System.Collections.Generic; |
|
|
|
|
|
using System.Linq; |
|
|
|
|
|
using System.Text; |
|
|
|
|
|
using System.Threading.Tasks; |
|
|
|
|
|
|
|
|
|
|
|
namespace IPA.Utilities |
|
|
|
|
|
{ |
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Provides a utility to test if this is a Steam build of Beat Saber.
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
[Obsolete("Use BeatSaber.ReleaseType == BeatSaber.Release.Steam")] |
|
|
|
|
|
internal static class SteamCheck |
|
|
|
|
|
{ |
|
|
|
|
|
private static Type SteamVRCamera; |
|
|
|
|
|
private static Type SteamVRExternalCamera; |
|
|
|
|
|
private static Type SteamVRFade; |
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Returns <see langword="true"/> when called on a Steam installation.
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public static bool IsAvailable => FindSteamVRAsset(); |
|
|
|
|
|
|
|
|
|
|
|
private static bool FindSteamVRAsset() |
|
|
|
|
|
{ |
|
|
|
|
|
// these require assembly qualified names....
|
|
|
|
|
|
SteamVRCamera = Type.GetType("SteamVR_Camera, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", false); |
|
|
|
|
|
SteamVRExternalCamera = Type.GetType("SteamVR_ExternalCamera, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", false); |
|
|
|
|
|
SteamVRFade = Type.GetType("SteamVR_Fade, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", false); |
|
|
|
|
|
|
|
|
|
|
|
return SteamVRCamera != null && SteamVRExternalCamera != null && SteamVRFade != null; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|